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# helpdesk
s
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m
hey @important-megabyte-62876 — yeah, this should work. You can connect to multiple rooms, you just need to ensure that audio/video tracks you want to transmit are published to each respective room.
(and of course that you’ve subscribed to the appropriate tracks from each room)
with the current Native Unity SDK — I’ll defer to @boundless-energy-78552
i
Cool! And just confirming - there is no issue at all with a client publishing the same microphone stream to multiple different rooms simultaneously?
p
you might not even have to connect people to different rooms, it sounds like this could also be solved with one room and track subscription permissions
(although, you probably want different
muted
states for the different purposes, so maybe ignore my suggestion…)
i
That's an interesting feature nonetheless!
But yeah, just want to confirm no issue transmitting microphone out to multiple rooms at the same time.
Which, even if your suggestion worked for this use-case @polite-kilobyte-67570, I may need to do this to ensure smooth transitions during other use-cases. For example, smoothly transitioning a player (or a group of players) from one room into another without voice chat cutting out for a moment.