steep-balloon-41261
07/27/2022, 8:23 AMsteep-balloon-41261
07/27/2022, 1:03 PMcurved-dog-94044
07/27/2022, 1:04 PMsteep-balloon-41261
07/27/2022, 1:48 PMfancy-ghost-87404
07/27/2022, 5:35 PMfancy-ghost-87404
07/27/2022, 5:35 PMfancy-ghost-87404
07/27/2022, 5:35 PMsteep-balloon-41261
07/27/2022, 5:35 PMsteep-balloon-41261
07/27/2022, 7:09 PMgreat-city-88138
07/27/2022, 7:35 PMeager-raincoat-52616
07/28/2022, 2:37 AMsteep-balloon-41261
07/28/2022, 4:52 AMrapid-megabyte-10466
07/28/2022, 7:39 AMsteep-balloon-41261
07/28/2022, 7:52 AMsteep-balloon-41261
07/28/2022, 8:07 AMsteep-balloon-41261
07/28/2022, 8:09 AMfancy-ghost-87404
07/28/2022, 10:29 AMPublishData
Method to send JSON Objects. I want to use livekit for sending JSON objects in a multiplayer Scenegifted-agent-103
07/28/2022, 12:59 PMLocalParticipant.ConnectionQuality
implement Identifiable
and Equatable
? It'd mean you wouldn't have to switch it to get a String representation.gifted-agent-103
07/28/2022, 12:59 PMConnectionStatus
has an implementation that would do the job at first glance.steep-balloon-41261
07/28/2022, 1:29 PMsteep-balloon-41261
07/28/2022, 1:34 PMsteep-balloon-41261
07/28/2022, 2:42 PMsteep-balloon-41261
07/28/2022, 3:03 PMsteep-balloon-41261
07/28/2022, 9:48 PMfancy-ghost-87404
07/28/2022, 9:59 PMfancy-ghost-87404
07/28/2022, 9:59 PMfancy-ghost-87404
07/28/2022, 10:00 PMfancy-ghost-87404
07/28/2022, 10:01 PMsteep-balloon-41261
07/28/2022, 10:01 PMsteep-balloon-41261
07/29/2022, 5:50 AM