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04/07/2021, 9:01 PMsteep-balloon-41261
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05/08/2021, 1:58 AMmillions-honey-92294
05/11/2021, 5:40 PMclient-sdk-js
in an embedded browser for signaling, but unity-webrtc for media, creating offer, ice candidates, etc.
• Pros:
◦ Don't have to maintain parity with a changing client-sdk-js repo
◦ Reduces dependencies in my Unity project (protobuf, websocket, etc.)
• Cons:
◦ I must communicate with the browser via javascript events and build out this communication layer (not too hard)
◦ The heavy lifting in livekit signaling (RTCEngine + Room) seem to be coupled to browser webrtc. On quick glance I see RTCConfiguration, MediaStreamTracks, and direct calls to the PeerConnections
• Ideally for this strategy to work:
◦ The ideal case here for me would be that entities interacting with the the meat of livekit would be interfaces and I could create my own versions of them. Unity webrtc will give me the offers and the ice candidates for cameras + unity audio tracks that I specify.
Path 2 - Reimplement livekit client in c#
• Is there a state/flow diagram I can reference for this? I'm having a hard time wrapping my head around it.dry-elephant-14928
05/11/2021, 5:46 PMdry-elephant-14928
05/11/2021, 5:47 PMmillions-honey-92294
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05/11/2021, 5:55 PMmillions-honey-92294
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05/11/2021, 5:57 PMmillions-honey-92294
05/11/2021, 5:58 PMsteep-balloon-41261
05/11/2021, 7:40 PMmillions-honey-92294
05/11/2021, 7:43 PMsteep-balloon-41261
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05/19/2021, 7:21 PMsteep-balloon-41261
05/20/2021, 7:39 PMsteep-balloon-41261
06/05/2021, 2:46 AM