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# lime
  • b

    bulky-insurance-39338

    03/17/2023, 1:40 AM
    neverGiveUP!
  • g

    gray-vase-27987

    03/17/2023, 1:40 AM
    i actually have a whole thing for how sound worked in haxe
  • a

    able-action-74275

    03/17/2023, 1:41 AM
    I didn't try effects yet but I think with raw buffer you can have some fun in openfl
  • g

    gray-vase-27987

    03/17/2023, 1:41 AM
    i STUDIED
  • a

    able-action-74275

    03/17/2023, 1:41 AM
    and that is not so hard to come by
  • a

    able-action-74275

    03/17/2023, 1:41 AM
    woah
  • b

    bulky-insurance-39338

    03/17/2023, 1:42 AM
    aahh.. FLIXEL ?=
  • b

    bulky-insurance-39338

    03/17/2023, 1:42 AM
    \o/
  • a

    able-action-74275

    03/17/2023, 1:42 AM
    nice diagram
  • b

    bulky-insurance-39338

    03/17/2023, 1:42 AM
    you wanna ⚓ there into ?
  • g

    gray-vase-27987

    03/17/2023, 1:42 AM
    im sad it didnt help
  • a

    able-action-74275

    03/17/2023, 1:43 AM
    ok now I'm interested
  • b

    bulky-insurance-39338

    03/17/2023, 1:43 AM
    (didn'T knOwed that sucha -> infographics REALLY EXISTS into haxespace ;:)
  • g

    gray-vase-27987

    03/17/2023, 1:43 AM
    i mean when you have objects nested inside objects nested inside objects you kinda have to lay it all out
  • g

    gray-vase-27987

    03/17/2023, 1:44 AM
    i wanna talk about openAL with you guys i really do
  • g

    gray-vase-27987

    03/17/2023, 1:44 AM
    but my programs are randomly crashing now
  • g

    gray-vase-27987

    03/17/2023, 1:44 AM
    when they used to not do that
  • b

    bulky-insurance-39338

    03/17/2023, 1:44 AM
    at end its not trees only -> fully GRAPH
  • a

    able-action-74275

    03/17/2023, 1:44 AM
    this stuff @gray-vase-27987 ? http://zhang.su/seal/EffectsExtensionGuide.pdf
  • g

    gray-vase-27987

    03/17/2023, 1:44 AM
    and i cant really get to that without fixing it first
  • a

    able-action-74275

    03/17/2023, 1:44 AM
    oh sorry
  • a

    able-action-74275

    03/17/2023, 1:44 AM
    roll back!
  • g

    gray-vase-27987

    03/17/2023, 1:45 AM
    https://www.openal.org/documentation/openal-1.1-specification.pdf https://www.openal.org/documentation/OpenAL_Programmers_Guide.pdf https://openal-soft.org/misc-downloads/Effects%20Extension%20Guide.pdf
  • g

    gray-vase-27987

    03/17/2023, 1:45 AM
    heres the documentation i used
  • g

    gray-vase-27987

    03/17/2023, 1:45 AM
    especially the last one
  • a

    able-action-74275

    03/17/2023, 1:45 AM
    sick thank you
  • g

    gray-vase-27987

    03/17/2023, 1:46 AM
    https://gist.github.com/jgranick/026efc8addaf6cbca353 theres also this basic example
  • a

    able-action-74275

    03/17/2023, 1:46 AM
    yeah
  • g

    gray-vase-27987

    03/17/2023, 1:46 AM
    https://github.com/TheKitBoi/FNF-DoggyDentures-Addons/blob/dddacd48f41d3bd2d1b4d110692c8625a7da4dc5/source/AudioThing.hx as well as someone actually using openAL for audio in practice
  • a

    able-action-74275

    03/17/2023, 1:46 AM
    nice, will take a look
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