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# lime
  • m

    many-helmet-14683

    07/24/2022, 1:13 AM
    it will not let me compile without the peote.view assets
  • m

    many-helmet-14683

    07/24/2022, 1:18 AM
    hm
  • m

    many-helmet-14683

    07/24/2022, 1:35 AM
    nvm i got it working LOL
  • m

    many-helmet-14683

    07/24/2022, 1:35 AM
    ignore me
  • m

    many-helmet-14683

    07/24/2022, 1:36 AM
    i need to figure out how to move sprites over, if that is even a possibility, then im good lol
  • h

    hallowed-ocean-84954

    07/24/2022, 1:37 AM
    Just so you can bring all windows to the front when an app is brought into focus. Perhaps there is a way to do this by bringing an app into focus. I'll check. I can implement what I want it's just not so neat and tidy
  • b

    bulky-insurance-39338

    07/24/2022, 1:40 AM
    mhm.. i am need to find a way (not yet but sometimes) how to detect multiple screens also on windows (on linux all is no problem!)
  • b

    bulky-insurance-39338

    07/24/2022, 1:44 AM
    Have also some test-case there where all is running without of
    X
    and only by framebuffer (like for a kiosk-system) .. but there it could be also different way into multiple monitor-output i mean (never tested into that environment yet)
  • h

    hallowed-ocean-84954

    07/24/2022, 1:45 AM
    lime.system.numdisplays
  • b

    bulky-insurance-39338

    07/24/2022, 1:46 AM
    ah... (-> bookmarked into my readme of peote-view directly!)
  • b

    bulky-insurance-39338

    07/24/2022, 1:46 AM
    Thank you
  • m

    many-helmet-14683

    07/24/2022, 1:48 AM
    nice
  • b

    bulky-insurance-39338

    07/24/2022, 1:48 AM
    is that all "delegated" by SDL-bindings (extern) ?
  • b

    bulky-insurance-39338

    07/24/2022, 1:49 AM
    \o/ YEAH
  • b

    bulky-insurance-39338

    07/24/2022, 1:49 AM
    *hugs
  • m

    many-helmet-14683

    07/24/2022, 1:49 AM
    is there any way to transfer sprites / bitmaps over to this said window, or make new ones and put them on said window?
  • m

    many-helmet-14683

    07/24/2022, 1:49 AM
    id assume that would be on the window hx code itself
  • b

    bulky-insurance-39338

    07/24/2022, 1:49 AM
    mhm.. if you are using open-GL .. i am not sure how much this is supported by openFL
  • b

    bulky-insurance-39338

    07/24/2022, 1:50 AM
    cairo renderer should work definitivel into asynced-window-processes/threads
  • b

    bulky-insurance-39338

    07/24/2022, 1:51 AM
    (never was looking into openfl how it is queueing into rendercontext to make multi-threaded windows using same gpu-access into non-vulkan-way i mean)
  • m

    many-helmet-14683

    07/24/2022, 1:52 AM
    hmm, cant make it blue for some reason
  • b

    bulky-insurance-39338

    07/24/2022, 1:52 AM
    my own stuff only works without textures at now
  • b

    bulky-insurance-39338

    07/24/2022, 1:54 AM
    You know, for every window you are also getting a unique gl-context
  • m

    many-helmet-14683

    07/24/2022, 1:54 AM
    oh?
  • m

    many-helmet-14683

    07/24/2022, 1:54 AM
    also, i had to change how it worked sadly, had to make a new hx file for newWindow
  • m

    many-helmet-14683

    07/24/2022, 1:55 AM
    has the same premise-ish
  • b

    bulky-insurance-39338

    07/24/2022, 1:55 AM
    if you combine the gl-part of lime-sample "simple image" with that multi-window-sample you will see!
  • b

    bulky-insurance-39338

    07/24/2022, 1:56 AM
    What do you are using for rendering text and graphic
    out
    i mean ?
  • b

    bulky-insurance-39338

    07/24/2022, 1:57 AM
    or only exploring lime from upper lib ?
  • b

    bulky-insurance-39338

    07/24/2022, 1:58 AM
    (or for the new lime
    changes
    \o/ )
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