https://linen.dev logo
Join Discord
Powered by
# lime
  • a

    able-action-74275

    01/11/2023, 5:22 PM
    captures a sprite shader at least, will test camera filter too
  • a

    able-action-74275

    01/11/2023, 5:22 PM
    maybe filter it falls over on
  • h

    hallowed-ocean-84954

    01/11/2023, 5:22 PM
    I was using a complex multi-pass bloom filter
  • h

    hallowed-ocean-84954

    01/11/2023, 5:23 PM
    and trying to capture that
  • a

    able-action-74275

    01/11/2023, 5:25 PM
    quick test on a basic filter it works
  • a

    able-action-74275

    01/11/2023, 5:25 PM
    but yeah clearly ymmv and0
  • h

    hallowed-ocean-84954

    01/11/2023, 5:26 PM
    I will have to look at that again - maybe things have improved - it would be nice because this would be more robust
  • a

    able-action-74275

    01/11/2023, 5:26 PM
    maybe something about the multipass, dunno
  • p

    purple-toddler-22641

    01/11/2023, 5:44 PM
    This works!
  • p

    purple-toddler-22641

    01/11/2023, 5:44 PM
    With the shader mask, screen shaders and everything
  • h

    hallowed-ocean-84954

    01/11/2023, 5:44 PM
    cool
  • a

    able-action-74275

    01/11/2023, 5:45 PM
    fab
  • p

    purple-toddler-22641

    01/11/2023, 6:18 PM
    Took the shots and sent them off, thank you so much for you help
  • p

    purple-toddler-22641

    01/11/2023, 6:18 PM
    Y'all are going in the credits
  • h

    high-magician-37091

    01/13/2023, 11:32 AM
    I tried building for android release using : > lime build android -release But it keeps giving me debug build Is there something that I have to put on project.xml? > > > I already put these lines in project.xml
  • a

    able-action-74275

    01/13/2023, 12:32 PM
    I would try a
    -clean
    build to be sure old files from the debug build are removed
  • a

    able-action-74275

    01/13/2023, 12:32 PM
    e.g.
    lime build android -release -clean
  • h

    high-magician-37091

    01/13/2023, 2:48 PM
    Thanks, will try this, I just callle gradlew command directly with assembleRelease
  • h

    high-magician-37091

    01/13/2023, 2:49 PM
    One more thing, is there a way to build separate apk for each arm v7 and v8?
  • h

    high-magician-37091

    01/13/2023, 3:11 PM
    And also, how to add additional permission in project.xml for AndroidManifest?
  • r

    rhythmic-wolf-50922

    01/13/2023, 5:04 PM
    there's an example of setting an Android permission here: https://lime.openfl.org/docs/project-files/xml-format/#config
  • m

    modern-quill-15664

    01/14/2023, 11:16 PM
    How can i apply a glsl shader to the lime window? (No openfl, no flixel)
  • a

    able-action-74275

    01/15/2023, 12:07 AM
    there is a lime sample
    heroku shaders
  • a

    able-action-74275

    01/15/2023, 12:07 AM
    should be a good starting point
  • m

    modern-quill-15664

    01/15/2023, 12:08 AM
    perfect
  • a

    able-action-74275

    01/15/2023, 12:08 AM
    lime create HerokuShaders
  • s

    straight-twilight-37046

    01/16/2023, 4:47 PM
    flixeing
  • s

    straight-twilight-37046

    01/16/2023, 4:47 PM
    jk
  • s

    square-angle-35096

    01/16/2023, 5:22 PM
    question
  • s

    square-angle-35096

    01/16/2023, 5:22 PM
    is there a way to make an haxedefine
1...505152...138Latest