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# lime
  • a

    ambitious-knife-25690

    12/30/2022, 1:43 AM
    otherwise it's a luck shot someone in community either can tell you how to fix or fixes it
  • b

    bulky-insurance-39338

    12/30/2022, 1:44 AM
    maybe all the openfl-games using lesser
  • b

    bulky-insurance-39338

    12/30/2022, 1:44 AM
    could also be
  • a

    ambitious-knife-25690

    12/30/2022, 1:44 AM
    i think you'd likely have a higher chance of getting help on getting the microphone lib to work
  • b

    bulky-insurance-39338

    12/30/2022, 1:44 AM
    (pixel-graphics not so much into size then wav ;)
  • b

    bulky-insurance-39338

    12/30/2022, 1:45 AM
    i would really asking into OpenFL-Discord therefor
  • r

    refined-cat-44047

    12/30/2022, 1:45 AM
    Yeah, I figure not too many folks are going over 256MB of assets then, and targeting Flash or AIR then 😄
  • b

    bulky-insurance-39338

    12/30/2022, 1:45 AM
    if there is some asset-limit
  • r

    refined-cat-44047

    12/30/2022, 1:45 AM
    Yeah, that is a good point!
  • b

    bulky-insurance-39338

    12/30/2022, 1:46 AM
    yeah.. maybe you are the first one 🐯
  • b

    bulky-insurance-39338

    12/30/2022, 1:47 AM
    can your air app also load async ?
  • b

    bulky-insurance-39338

    12/30/2022, 1:47 AM
    or have to be all into one file ? (code+data)
  • r

    refined-cat-44047

    12/30/2022, 1:49 AM
    I am actually not too sure on the details. I know AIR eventually compiles into a single IPA for iOS, but before that step, I think it bundles everything into a SWF, which is the step this is having issues with. So maybe there is a way to make smaller SWFs (or zips), and package them all together. Not sure
  • b

    bulky-insurance-39338

    12/30/2022, 1:50 AM
    yeah .. swf itself is also only a zip
  • b

    bulky-insurance-39338

    12/30/2022, 1:51 AM
    what cool into flash was the ->
    motion shape tween
    format ;)
  • b

    bulky-insurance-39338

    12/30/2022, 1:53 AM
    (very good compression!)
  • r

    refined-cat-44047

    12/30/2022, 1:53 AM
    shape tweens definitely blew my mind back in the day 😄
  • b

    bulky-insurance-39338

    12/30/2022, 1:53 AM
    yeah ... with that "control" - points ;:)
  • b

    bulky-insurance-39338

    12/30/2022, 1:55 AM
    Today mostly allways only -> texture atlas
  • b

    bulky-insurance-39338

    12/30/2022, 1:56 AM
    into optimization 💧
  • b

    bulky-insurance-39338

    12/30/2022, 1:58 AM
    http://maitag.de/semmi/haxeopenfl/haxeui2-fractalgenerator-formula/?5QEARjsAswHUAfQAj9984t2ighQGxb8bxcLGFMff6fY+BQEFBAQBYQUCBAF5BQoEAXgFBAUCBAFiBQEAAAAgQQUJBQIEAXkACtcjPAUCBQsFBAQBeQQBYQUKBAF4
  • o

    orange-van-60470

    12/31/2022, 12:01 AM
    I don't know if this lib would be useful for compression https://github.com/azrafe7/hxPako
  • s

    shy-motherboard-37327

    01/03/2023, 5:02 AM
    Hi. Is there anyway to make a project dpi aware as explained here? https://nlguillemot.wordpress.com/2016/12/11/high-dpi-rendering/ Currently the windows setting for app scaling interferes with the dimensions i specify when targeting windows (but not on hl)
  • b

    bulky-insurance-39338

    01/03/2023, 3:41 PM
    Do you using
    allowHighDPI="true"
    for windows-tag in project.xml? Thats more for OpenFL i am think and for pure lime application you maybe have to scale manually (it affects also html5-target, e.g. if your browser is into zoom-mode)
  • r

    rhythmic-wolf-50922

    01/03/2023, 3:55 PM
    Windows HiDPI is not supported yet. it will probably start working later this year when we upgrade SDL.
  • r

    rhythmic-wolf-50922

    01/03/2023, 3:56 PM
    SDL supported HiDPI on macOS only for a while (and maybe Linux, but I don't actually know for sure), and Windows support is very new
  • s

    shy-motherboard-37327

    01/03/2023, 7:59 PM
    That value doesn't seem to do anything for me unfortunatly
  • b

    bulky-insurance-39338

    01/03/2023, 8:04 PM
    for me (pure lime gl) its only relevant on html5-target at now (e.g. you change the browser-zoom value to not 100%)
  • b

    bulky-insurance-39338

    01/03/2023, 8:11 PM
    (you can also access
    window.display.dpi
    if that helps)
  • r

    rhythmic-wolf-50922

    01/03/2023, 8:24 PM
    it won't do anything on windows today, for the reason I stated. it will work on windows in the future, and it works for other targets today.
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