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# lime
  • e

    elegant-twilight-61392

    12/27/2022, 9:21 PM
    wsl2 is as much as a vm as windows itself is
  • e

    elegant-twilight-61392

    12/27/2022, 9:21 PM
    it runs an actual linux kernal next to windows under the hypervisor
  • e

    elegant-twilight-61392

    12/27/2022, 9:22 PM
    and then windows acts as a display server i guess
  • a

    able-action-74275

    12/27/2022, 9:23 PM
    I used to tunnel x11 over ssh back in the day, wouldn't be surprised if it's doing something similar
  • a

    able-action-74275

    12/27/2022, 9:25 PM
    it worked by running a windows compatible x server on the windows side
  • e

    elegant-twilight-61392

    12/27/2022, 9:26 PM
    i think for wsl, the x server is part of the DWM
  • p

    powerful-morning-89

    12/27/2022, 9:33 PM
    Under WSL X is actually Xwayland, and the compositor makes things show on screen through some kind of remote desktop protocol.
  • s

    square-angle-35096

    12/27/2022, 10:39 PM
    ye, i finished setuping the vm just to see that after doing
    lime setup linux
    on wsl it could compile...
  • s

    square-angle-35096

    12/27/2022, 10:40 PM
    i love this
  • s

    square-angle-35096

    12/27/2022, 10:40 PM
    took my entire evening to do that and it was useless
  • s

    square-angle-35096

    12/27/2022, 10:40 PM
    :D
  • s

    square-angle-35096

    12/27/2022, 10:47 PM
    ...or not
  • s

    square-angle-35096

    12/27/2022, 10:47 PM
    Did it seriously stop at the end of the compiling???????
  • s

    square-angle-35096

    12/27/2022, 10:47 PM
    :(
  • l

    late-engine-8731

    12/29/2022, 11:06 AM
    I just built godot4 under wsl2 yesterday. Amazingly it works, though when it comes to rendering you are a bit limited and it seems unstable.
  • s

    square-angle-35096

    12/29/2022, 11:10 PM
    is there how to pull out an
    throw()
    when a lime window is closed?
  • s

    square-angle-35096

    12/29/2022, 11:10 PM
    like a window close event
  • a

    ambitious-knife-25690

    12/29/2022, 11:11 PM
    throws can be caught with a try catch
  • s

    square-angle-35096

    12/29/2022, 11:12 PM
    huh, wdym?
  • a

    ambitious-knife-25690

    12/29/2022, 11:12 PM
    try { //code that throws } catch (e) { //catch the throw here }
  • s

    square-angle-35096

    12/29/2022, 11:12 PM
    oh
  • a

    ambitious-knife-25690

    12/29/2022, 11:13 PM
  • b

    bulky-insurance-39338

    12/29/2022, 11:15 PM
    you can also overwrite limes
    onWindowClose()
    into your app-
    main
  • b

    bulky-insurance-39338

    12/29/2022, 11:16 PM
  • r

    refined-cat-44047

    12/29/2022, 11:51 PM
    Is there any chance this will ever be fixed do you think? https://github.com/openfl/lime/issues/1307
  • b

    bulky-insurance-39338

    12/29/2022, 11:56 PM
    mhm, seems it have todo with asset-library-compressing. What versions is and how do you converted your swf-assets for openFL?
  • r

    refined-cat-44047

    12/29/2022, 11:59 PM
    I just have a bunch of wav files in my
    assets/sounds
    directory, and when I add too many, I get this error. It works fine if I don't add too many.
  • r

    refined-cat-44047

    12/30/2022, 12:01 AM
    I tried merging a bunch of audio files into single files (like an audio sprite sheet), but that caused another issue. Flash/AIR won't let me compile in assets that are over 16MB each. So I am a bit stuck to be honest
  • b

    bulky-insurance-39338

    12/30/2022, 12:03 AM
    is it since newest openfl version or could be also since it was changing "asset-library"-handling there? (you can also ask into openfl-discord-instance, maybe there is someone know about)
  • r

    refined-cat-44047

    12/30/2022, 12:05 AM
    hmm, not exactly sure if it started with a specific version. I am currently on OpenFL 9.1.0 and Lime 8.0.0. Those are the latest right?
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