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# lime
  • b

    bulky-insurance-39338

    05/10/2023, 8:33 PM
    best 3D into lime for me was long ago and by
    bhx
    at that time:
  • FlxSound backend stuff
    r

    rich-horse-51130

    05/10/2023, 8:33 PM
    Moving this here since its sorta inbetween lime and flixel
    a
    • 2
    • 77
  • r

    rich-horse-51130

    05/10/2023, 8:33 PM
    ^^^ @able-action-74275 ig 🤷‍♂️
  • b

    bulky-insurance-39338

    05/10/2023, 8:34 PM
    (not sure still working without patches for newer lime ... its also cross-haxeframework :)
  • b

    bulky-insurance-39338

    05/10/2023, 8:36 PM
    apropos, someone know how to make sound-generation into Lime without OpenAL ( need some starterkit for a HTML-port of my openal-experiment here: )
  • a

    able-action-74275

    05/10/2023, 8:41 PM
    @bulky-insurance-39338 sometimes I think we should try make a lime fork with a better cross platform audio lib
  • r

    rich-horse-51130

    05/10/2023, 8:42 PM
    would certainly be an idea yes
  • b

    bulky-insurance-39338

    05/10/2023, 8:42 PM
    oh, is this still working into web the same 😍 ?
  • a

    able-action-74275

    05/10/2023, 8:42 PM
    yup
  • a

    able-action-74275

    05/10/2023, 8:42 PM
    Copy code
    Linux (via ALSA or JACK)
        Windows (via WASAPI by default, see ASIO instructions below)
        macOS (via CoreAudio)
        iOS (via CoreAudio)
        Android (via Oboe)
        Emscripten
  • a

    able-action-74275

    05/10/2023, 8:43 PM
    I didn't test it personally but seems cool
  • b

    bulky-insurance-39338

    05/10/2023, 8:43 PM
    \o/ (really wanna fill up the audiobuffer constantly by glsl-generated wavedata sometimes!)
  • r

    rich-horse-51130

    05/10/2023, 8:44 PM
    glsl eugh
  • a

    able-action-74275

    05/10/2023, 8:44 PM
    easier to sort that using web audio api alone ... but I still think it'd be nice to see lime get better stuff
  • a

    able-action-74275

    05/10/2023, 8:44 PM
    there are some web ports of open al as well
  • b

    bulky-insurance-39338

    05/10/2023, 8:44 PM
    (alsa + jack sounds super!)
  • a

    able-action-74275

    05/10/2023, 8:44 PM
    but they don't have the cool efx extensions
  • b

    bulky-insurance-39338

    05/10/2023, 8:45 PM
  • b

    bulky-insurance-39338

    05/10/2023, 8:45 PM
    yes, teh openAL-webport i found was 13 years old (maybe using not new browser-features into that)
  • a

    able-action-74275

    05/10/2023, 8:46 PM
    there is another one as well I think
  • a

    able-action-74275

    05/10/2023, 8:46 PM
    but it's all a bit crap frankly
  • b

    bulky-insurance-39338

    05/10/2023, 8:47 PM
    woah.. i understand ... jo .. needa more simple solution (maybe lesser features but stable and crossplatform)
  • a

    able-action-74275

    05/10/2023, 8:48 PM
    I agree
  • a

    able-action-74275

    05/10/2023, 8:48 PM
    can write cross platform effects then
  • a

    able-action-74275

    05/10/2023, 8:48 PM
    without relying on open al
  • a

    able-action-74275

    05/10/2023, 8:49 PM
    BUUUUT I think also just leveraging web audio can be an easier way to crack this nut
  • a

    able-action-74275

    05/10/2023, 8:49 PM
  • b

    bulky-insurance-39338

    05/10/2023, 8:50 PM
    thats the thing ... even AUDIO is not the same
    OUT
    at every platform at now (same as into
    Fonts
    and Text or opengl-specs .. so much hard for me sometimes to not get lost)
  • a

    able-action-74275

    05/10/2023, 8:50 PM
    yeah it's a shame
  • a

    able-action-74275

    05/10/2023, 8:51 PM
    that's what makes this rust cpal exciting
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