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# flixel
  • i

    important-egg-61899

    02/22/2023, 3:32 PM
    ok
  • s

    square-angle-35096

    02/22/2023, 3:33 PM
    no, but flxtilemapExt has slopes
  • i

    important-egg-61899

    02/22/2023, 3:33 PM
    ok
  • s

    square-angle-35096

    02/22/2023, 3:33 PM
    https://haxeflixel.com/demos/FlxTilemapExt/
  • w

    witty-island-52596

    02/22/2023, 3:44 PM
    FYI pixel-perfect overlap can only check for overlap, it doesn't move the overlapping objects and adjust their velocity like FlxG.collide does
  • w

    witty-island-52596

    02/22/2023, 3:45 PM
    Daisy is correct re: sloped, linear slopes work in FlxTilemapExt (in flixel-addons)
  • w

    witty-island-52596

    02/22/2023, 3:46 PM
    Also: circle colliders coming soon https://github.com/HaxeFlixel/flixel/issues/2716
  • i

    important-egg-61899

    02/22/2023, 3:51 PM
    ok
  • i

    important-egg-61899

    02/22/2023, 3:52 PM
    thanks for letting me know
  • i

    important-egg-61899

    02/22/2023, 3:52 PM
    I'm aware of that
  • s

    square-angle-35096

    02/22/2023, 4:05 PM
    nice!
  • s

    square-angle-35096

    02/22/2023, 4:05 PM
    yippee!
  • s

    square-angle-35096

    02/22/2023, 4:05 PM
    https://tenor.com/view/yippee-happy-celebration-joy-confetti-gif-25557730
  • e

    early-apartment-19010

    02/22/2023, 4:05 PM
    ok can someone tell me what the difference between these two are
  • w

    witty-island-52596

    02/22/2023, 4:06 PM
    just windows is "release" mode, final is release mode but with other optimizations like dead code elimination
  • w

    witty-island-52596

    02/22/2023, 4:07 PM
    check out https://try.haxe.org/ and look in the options menu
  • w

    witty-island-52596

    02/22/2023, 4:08 PM
    It lets you try out these features and it links to these: https://haxe.org/manual/cr-static-analyzer.html https://haxe.org/manual/cr-dce.html
  • w

    witty-island-52596

    02/22/2023, 4:09 PM
    crucially, if you have a method or class that is only referenced via reflection, you'll need to add a
    @:keep
    metatag to it to prevent DCE
  • m

    most-eve-98431

    02/22/2023, 4:39 PM
    Does using
    Copy code
    alpha 0
    have any difference with using
    Copy code
    visible = false
    in memory related? Or is it just the same?
  • a

    able-printer-41379

    02/22/2023, 4:42 PM
    is there a way to get soundBytes from FlxSound without @:privateAccess
  • s

    square-angle-35096

    02/22/2023, 5:07 PM
    i think alpha is more costly
  • s

    square-angle-35096

    02/22/2023, 5:07 PM
    principally for js/html5
  • s

    square-angle-35096

    02/22/2023, 5:07 PM
    js hates alpha
  • w

    witty-island-52596

    02/22/2023, 6:03 PM
    I dunno. But just wanna say that theres nothing wrong with using @:privateAccess. Openfl sound fields are mainly hidden to avoid confusion in newcomers
  • w

    witty-island-52596

    02/22/2023, 6:05 PM
    If soundbytes is commonly used we can expose a public getter in FlxSound
  • a

    able-printer-41379

    02/22/2023, 6:07 PM
    its just that im using hscript
  • e

    elegant-twilight-61392

    02/22/2023, 6:21 PM
    then make a wrapper
  • w

    witty-island-52596

    02/22/2023, 6:44 PM
    or some getter util
  • p

    prehistoric-king-95596

    02/22/2023, 8:44 PM
    is there a way to get the current audio channel data or like frequency data from open al?
  • w

    witty-island-52596

    02/22/2023, 9:00 PM
    I know flixel doesn't have anything for that but #769686284318146561 or #769686258049351722 might have an answer
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