witty-island-52596
02/20/2023, 10:45 PMwitty-island-52596
02/20/2023, 10:46 PMwitty-island-52596
02/20/2023, 10:46 PMbusy-librarian-41101
02/20/2023, 10:47 PMwitty-island-52596
02/20/2023, 10:48 PMbusy-librarian-41101
02/20/2023, 10:48 PMbusy-librarian-41101
02/20/2023, 10:50 PMwitty-island-52596
02/20/2023, 10:51 PMbusy-librarian-41101
02/20/2023, 10:51 PMwitty-island-52596
02/20/2023, 10:52 PMwitty-island-52596
02/20/2023, 10:52 PMwitty-island-52596
02/20/2023, 10:53 PMbusy-librarian-41101
02/20/2023, 10:54 PMwitty-island-52596
02/20/2023, 10:54 PMbusy-librarian-41101
02/20/2023, 10:55 PMbusy-librarian-41101
02/20/2023, 10:55 PMwitty-island-52596
02/20/2023, 10:55 PMwitty-island-52596
02/20/2023, 10:56 PMwitty-island-52596
02/20/2023, 10:57 PMbusy-librarian-41101
02/20/2023, 10:57 PMlittle-intern-64840
02/20/2023, 11:44 PMFlxRes
, nothing seems to happen whatsoever
i put this code right before the game child is added
haxe
if (returnWidth)
game.width = FlxRes.getOtherDimension(game.height, returnWidth);
else
game.height = FlxRes.getOtherDimension(game.width);
the game
in question
haxe
var game = {
width: 1280, // Game Width
height: 720, // Game Height
initialState: states.menus.TitleState, // The State when the game starts
framerate: 60, // Default Framerate of the Game
zoom: -1.0, // Zoom automatically calculates if -1
skipSplash: true, // Skipping Flixel's Splash Screen
startFullscreen: false // If the game should start fullscreen
};
square-angle-35096
02/21/2023, 12:53 AMlittle-intern-64840
02/21/2023, 12:54 AMlittle-intern-64840
02/21/2023, 12:54 AMsquare-angle-35096
02/21/2023, 12:55 AMambitious-knife-25690
02/21/2023, 1:04 AMambitious-knife-25690
02/21/2023, 1:05 AMlittle-intern-64840
02/21/2023, 1:05 AMambitious-knife-25690
02/21/2023, 1:06 AM