kian
05/25/2023, 2:31 AMsdan
05/25/2023, 2:33 AMkian
05/25/2023, 2:35 AMkian
05/25/2023, 2:35 AMkian
05/25/2023, 2:36 AMkian
05/25/2023, 2:36 AMsdan
05/25/2023, 2:36 AMkian
05/25/2023, 2:37 AMdeleteAll()
the storage when the game has ended and that DO will never cost you another penny unless you request it again.kian
05/25/2023, 2:38 AMG4G4N
05/25/2023, 4:16 AMckoeninger
05/25/2023, 2:14 PMckoeninger
05/25/2023, 2:18 PMWallacy
05/25/2023, 3:15 PMckoeninger
05/25/2023, 3:21 PMWallacy
05/25/2023, 3:24 PMWallacy
05/25/2023, 3:24 PMWallacy
05/25/2023, 3:27 PMWallacy
05/25/2023, 3:28 PMWallacy
05/25/2023, 3:28 PMWallacy
05/25/2023, 3:29 PMWallacy
05/25/2023, 3:30 PMIann
05/25/2023, 3:32 PMckoeninger
05/25/2023, 3:32 PMUnsmart | Tech debt
05/25/2023, 3:32 PMIann
05/25/2023, 3:32 PMWallacy
05/25/2023, 3:33 PMckoeninger
05/25/2023, 3:34 PMIann
05/25/2023, 3:36 PMUnsmart | Tech debt
05/25/2023, 3:37 PMdurableObjectsPeriodicGroups
has:
- activeTime (in microseconds)
- storageDeletes
- storageReadUnits
- storageWriteUnits
- inboundWebsocketMsgCount durableObjectsInvocationsAdaptiveGroups
has:
- requests
( Ps can we also get fetchCount, and alarmCount on durableObjectsPeriodicGroups 😛 or at the very least the request sum)ckoeninger
05/25/2023, 3:37 PM