Today I've been experimenting with VirtIO-GPU/VirG...
# aros
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Today I've been experimenting with VirtIO-GPU/VirGL on x86_64 AROS v1 under QEMU on an Apple Silicon Mac. A native AROS test can now create a VirGL context, clear an offscreen buffer, copy a rectangle, and perform a scaled blit. Full pixel readback and fence completion checks pass, including a second run after device reset. This is still a standalone diagnostic, not a Gallium driver or desktop acceleration. The host uses virglrenderer through ANGLE and Apple’s OpenGL backend. I also needed a small fix in the QEMU fork’s Cocoa backend for the secondary GPU. I’m preparing the diagnostic for submission to AROS. Next, I'll test textured and shader rendering, then work toward Gallium integration. Is anyone already working on that part, or are there interface decisions I should coordinate with?