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# 🦴bones
  • u

    user

    12/22/2022, 7:02 PM
    i'm thinking that moving all of these into a fishbones repo makes sense, so that releases of these crates can happen without impacting the jumpy release, or confusing users when they see that multiple different projects are being released from the same repository.
  • u

    user

    12/22/2022, 7:03 PM
    I'm just not sure what we should call the new repo at this point.
  • u

    user

    12/22/2022, 7:03 PM
    Nothing stops us from renaming if we have to so it's not mission critical, but I wanted to get your thoughts.
  • u

    user

    12/22/2022, 7:04 PM
    There's also the question of whether the repo goes under the fishfolk organization, or if it goes under the spicylobster organization.
  • e

    erlend

    12/22/2022, 7:09 PM
    Let’s call it bones, in fishfolk org
  • u

    user

    12/22/2022, 7:10 PM
    Cool, sounds good.
  • e

    erlend

    12/22/2022, 7:10 PM
    I sent an email to the bones crate owner but no response yet.
  • u

    64kramsystem

    12/22/2022, 9:41 PM
    @erlend given zicklag permissions to install bors on the github bones repository
  • u

    user

    12/22/2022, 9:42 PM
    Thank you!
  • u

    user

    12/22/2022, 10:23 PM
    There, got the scaffolding for the bones repo setup: https://github.com/fishfolk/bones
  • p

    Pit

    12/24/2022, 4:11 PM
    The camera shake from #1014467829682155570 has been extracted to its own crate for the bones repo pending review: https://github.com/fishfolk/bones/pull/4
  • e

    erlend

    12/29/2022, 4:42 PM
    Are we already locked into the v2.0.0 versioning? I haven’t heard back from the bones crate owner so we likely have to register our own thing anyhow, in which case we can start with any version.
  • e

    erlend

    12/29/2022, 4:44 PM
    I think bones_lib would be fitting. bracket-lib is the same.
  • a

    Alexis - Lemonzy

    12/29/2022, 5:27 PM
    Maybe call it fish bones so it fits better with fishfolk
  • p

    Pit

    12/29/2022, 5:31 PM
    fishbones was the original name and it was shortened to bones
  • a

    Alexis - Lemonzy

    12/29/2022, 5:32 PM
    Ah
  • r

    RuppFv

    01/05/2023, 11:30 PM
    Hey, I just ""updated"" the bones crate ``bones_camera_shake`` to bevy 0.8.0 (the current version is 0.9.0) and I do not know what I'm supposed to do. Should I make a PR to a new branch or what?
  • p

    Pit

    01/05/2023, 11:32 PM
    I think the sensible thing to do would be to temporarily maintain a 0.8 branch while we wait for jumpy to upgrade to bevy 0.9
  • p

    Pit

    01/05/2023, 11:32 PM
    Zicklag, would you agree here? If so, could you create a new branch for this? I don't have the permissions
  • r

    RuppFv

    01/05/2023, 11:34 PM
    If it's especially for jumpy, should I import the 3d features too?
  • p

    Pit

    01/05/2023, 11:34 PM
    3D features?
  • r

    RuppFv

    01/05/2023, 11:35 PM
    3d functions** sorry
  • p

    Pit

    01/05/2023, 11:35 PM
    Still unclear on what you mean
  • r

    RuppFv

    01/05/2023, 11:44 PM
    Ah, forget what I said, the last crate about shaking screen that I worked with had functions especially for 3D games and I had a little confusion about that. 😅
  • p

    Pit

    01/05/2023, 11:44 PM
    Ahhh I see, no worries lol
  • r

    RuppFv

    01/06/2023, 6:41 AM
    Well, while we don't have any answer, I will keep it in a fork
  • y

    Yendor

    01/06/2023, 10:30 PM
    Jumpy@probably won’t migrate until zig can port to bones ecs
  • u

    user

    01/10/2023, 6:53 PM
    Hey @Pit ( I can't ping you for some reason 🤷‍♂️ ), I just wanted to give you a quick brain dump on how/when I think we might be able to test bones out with bomby.
  • u

    user

    01/10/2023, 6:54 PM
    ( Sorry if you see weird
    rc!
    chats, I'm trying to figure out if this channel is still connected to discord over the bridge, I think it is. )
  • u

    user

    01/10/2023, 6:55 PM
    Anyway, right now I'm trying to get Jumpy merged and using
    bones_lib
    in
    jumpy_core
    , so that we can start using
    bones_ecs
    .
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