https://linen.dev logo
Join Discord
Powered by
# ceramic
  • f

    faint-toothbrush-51643

    09/21/2022, 10:03 PM
    if it's high-res and patterned (like in my planned case), you'd definitely want it to be stretched
  • e

    elegant-twilight-61392

    09/21/2022, 10:03 PM
    but for pixels, cropped is probably better
  • f

    faint-toothbrush-51643

    09/21/2022, 10:05 PM
    well, here's what i did. mainly it replaces
    quadTop:Quad
    with
    quadsTop:Array<Quad>
    and cetera
  • b

    billowy-waiter-28954

    09/21/2022, 10:13 PM
    Anyway, to answer your question, better not do a pull request this time, but that should not be an issue using the class as is. Actually it would be nice to have some place where Ceramic users could share snippets, utils or classes that others can use
  • b

    billowy-waiter-28954

    09/21/2022, 10:29 PM
    Maybe yea, need to think this through a bit more, will see
  • f

    faint-toothbrush-51643

    09/21/2022, 10:32 PM
    i mean we have this channel here
  • f

    faint-toothbrush-51643

    09/21/2022, 10:37 PM
    you want a ceramic-dedicated discord server? or some kind of forum on ceramic's website?
  • b

    billowy-waiter-28954

    09/21/2022, 11:01 PM
    No, ceramic within haxe discord is fine. I mean something less volatile than discord, idk, maybe just some page or awesome-ceramic repository that provides links for all these things
  • g

    gifted-whale-78169

    09/22/2022, 10:44 AM
    I could start an awesome-ceramic on GitHub, I personally haven't seen much related to ceramic though
  • b

    billowy-waiter-28954

    09/22/2022, 5:59 PM
    Yea, that’s why there hasn’t been any repo like this before, but gotta start somewhere I guess 😄
  • b

    billowy-waiter-28954

    11/17/2022, 11:33 PM
    Wip: a guide about components, an important concept in Ceramic
  • f

    faint-toothbrush-51643

    11/17/2022, 11:49 PM
    oo
  • f

    faint-toothbrush-51643

    11/17/2022, 11:49 PM
    i haven't touched components but that looks useful
  • b

    billowy-waiter-28954

    11/18/2022, 11:00 AM
    A new (minor) release of Ceramic: https://github.com/ceramic-engine/ceramic/releases/tag/v0.17.5
  • l

    late-exabyte-70980

    11/18/2022, 3:52 PM
    Quick heads up when you update ceramic you might get this error. It seems that this will happen if you have vscode open whilst updating. Maybe I was looking at some file in vscode or vscode attached itself to ceramic.
  • l

    late-exabyte-70980

    11/18/2022, 4:43 PM
    Question! I'm really enticed to read the rest of your component preview, bu here's what I got with the source. Just by looking at the component strcuture, the idea is that these are pure data that binds to an entity, then you expect them to check within an entity to update and chage its stuff and do logic right?
  • b

    billowy-waiter-28954

    11/18/2022, 5:22 PM
    Yes indeed, I should warn users about that when updating
  • b

    billowy-waiter-28954

    11/18/2022, 5:24 PM
    You can do both logic and data storing in a component as nothing is enforced like ECS
  • b

    billowy-waiter-28954

    11/18/2022, 5:25 PM
    You can take a look at the Click component in ceramic code base to see one of the concrete examples
  • l

    late-exabyte-70980

    11/18/2022, 6:52 PM
    Awesome, thanks 👍
  • b

    billowy-waiter-28954

    11/19/2022, 1:20 PM
    https://discord.com/channels/162395145352904705/162664383082790912/1043515893537312778
  • f

    faint-toothbrush-51643

    11/21/2022, 3:33 PM
    Is there any way to include or exclude assets depending on build variants?
  • b

    billowy-waiter-28954

    11/21/2022, 3:55 PM
    Yes,
    Copy code
    yaml
        if some_define:
            +assets:
                - your/custom/additional/assets
  • f

    faint-toothbrush-51643

    11/21/2022, 4:11 PM
    and i asked earlier, but there's no way to configure spine to export anywhere other than the base-level assets folder?
  • b

    billowy-waiter-28954

    11/21/2022, 5:26 PM
    Not really. You could move the generated assets manually, but loading a spine asset inside a subdirectory has never been tested so I'm not even sure it works. You are in unknown territories here
  • b

    billowy-waiter-28954

    11/22/2022, 11:18 PM
    Updated the install utility for Ceramic : https://lib.haxe.org/p/ceramic/
  • b

    billowy-waiter-28954

    11/22/2022, 11:19 PM
    Fixes a few things: - Ceramic is now installed by default in Home directory instead of current working directory (this won't affect existing installation as long as they are accessible globally already) - Making the ceramic command available globally on mac/linux will now be run via sudo (and a password will be asked)
  • f

    faint-toothbrush-51643

    11/23/2022, 5:02 AM
    ...alpha doesn't do anything if the visual isn't using the default shader?
  • b

    billowy-waiter-28954

    11/23/2022, 8:08 AM
    The shader IS what does something or not with alpha. Review your shader if alpha is not working in that case
  • a

    ambitious-flower-88355

    11/23/2022, 12:27 PM
    hi thanks for this amazing work ! just wonder if there is anyway to integrate admob or native extension ? i would like use ceramic to develop my tiny admob mobile game and may need to access some native services such as iap
1...202122...124Latest