Error while unwrap
# zenuv-support
Blender 5.0.1, ZenUV 5.3.0.5
v
This looks like a bug. I'll check it out. Thanks!
@Artur_G , Yes, it was a bug in the code. Now it and some other issues have been fixed, and you can already download the hotfix from the market.
a
Thank you for your immediate response! Of course, everything is fine now 🙂
h
Hi I have been trying to use the unwrap feature in the pie menu but it doesnt recognize my seams. Tt just unwaraps it all as one piece. Is there an option I am not aware of to have it unwrap based on existing seams?
v
Hey. If you already have seams, you can just use the Blender Unwrap operator. But if you want to create seams and a unwrap at the same time and very quickly, check out the Zen Unwrap operator tutorial and documentation. https://zenmastersteam.github.io/Zen-UV/latest/unwrap/#zen-unwrap https://zenmastersteam.github.io/Zen-UV/latest/tutorial/
h
O I see, so there is no feature to just unwrap based on existing seams?
v
I recommend starting right away with the tutorial. It will give you a great understanding of the addon. And it won't take much time.
We don't create operators that already exist in Blender. That doesn't make sense.
h
Oh ok, the reason I think it would make sense is to have all centralised. I hate using Blender shortcut keys and I think your pie menu is very cool and fast
So the problem is that I have to hit u for some objects and use zen pie menu for other objects
v
That's right. In fact, you can do whatever you want. But you still have to read the documentation. Here is exactly what you need. https://zenmastersteam.github.io/Zen-UV/latest/unwrap/#the-behavior-of-the-operator-if-nothing-is-selected
h
Sweet, thanks man, Ill go though it
v
I meant that our pie menu is fast and convenient, and you don't need to use anything else for the most part. But you can't just work efficiently without looking at the documentation. Some operators are complicated.
h
Cool, great I understand it now. Thanks again for your fast reply!
v
You can ask any questions about the addon, but in some cases I don't see the point in rewriting in the chat what I've already written in the documentation. So I just give a direct link.
h
Absolutely