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If the mesh has no triangles, use the Quadrify ope...
# zenuv-chat
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valeriyyatsenko
12/31/2025, 7:54 PM
If the mesh has no triangles, use the Quadrify operator. This will be the most correct unwrapping.
https://zenmastersteam.github.io/Zen-UV/latest/transform/#quadrify-islands
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