Island rotation
# zenuv-support
g
Why does an island rotate in the opposite direction when I rotate it? For example, in this case, I rotate it to the left and it rotates in the opposite direction. Am I doing something wrong? https://cdn.discordapp.com/attachments/1423370274509946940/1423370275692744744/Exer_Mod_D__Users_Gustavo_Desktop_Exer_Mod.blend_-_Blender_4.4.3_2025-10-02_15-00-37.mp4?ex=68e0105e&is=68debede&hm=f1ce921f9221974a297d138090f43a3592ebe952285f909265ed375c4155290a&
v
That's right. If the island rotates counterclockwise, the texture "spins" in the opposite direction. But if you rotate the texture in 3D view, it will rotate where you click. After all, in this case you will be rotating the texture, not the island.
Just look at your island. It has rotated 90 degrees counterclockwise. You can see it in the highlighted polygon.
g
Is there any way to align the rotation of the island with the texture? So that when I rotate the island, the texture adjusts accordingly?
v
You need to understand what's going on. In UV Editor, the texture does not rotate at all. Turn on the texture there and rotate the island manually. Not with numbers, but with the mouse. And at the same time, watch what's happening in 3D View.
g
I couldn't understand this logic. In other simpler add-ons that don't even compare to yours, this function was synchronized with the rotation of the island and the texture grid.
v
No. But you can show me example if you wish.
This is not my logic. This is the logic of ordinary math. Or did you try to rotate manually as I wrote earlier?
g
Yes, I did what you suggested, activated the texture in the UV Editor, and ran some tests. I think I understand what you said... I'll run some more tests and see if I understand it better...
v
I have already done what you are talking about. Try the same operation in 3D View. It will work the way you want because it's the texture you'll be rotating there. This is changed in the settings. I've shown you where. https://cdn.discordapp.com/attachments/1423370274509946940/1423379831848042667/RotationExample2.mp4?ex=68e01945&is=68dec7c5&hm=1476d64fe38b157ef7ef0fb91d90bb18d25e244921c5c18a499240c9b22041a2&
v
The addon panel is not the same in different editors, although it looks similar. It can't be the same because editors have different contexts.
g
Isn't it the same in 3D View and UV Editor?
v
Yes
Have you ever noticed why other addons don't have a UV editing panel in 3D view? It's because it's not that easy to edit UV in a 3D context. We try to keep the difference as minimal as possible, but it's not always possible.
g
Hmm, I see.