How to copy/paste UV transforms(?) from one face t...
# zenuv-support
m
As seen in the imagine, I'd like to copy orientation and texel density from the selected face, and paste it to the faces arrows point to. This would ensure that the side of the mesh is uniformly textured. Is it possible ? https://cdn.discordapp.com/attachments/1398877230255308850/1398877230880522250/image.png?ex=6886f571&is=6885a3f1&hm=1106718e8e24f666c889efacd9cd86dd13526094877b88e520796daef5d1f412&
v
It is not possible to copy the orientation because it is not clear what is considered top and bottom, but you can orient the islands as they are placed in space.