It is possibile to uv unwrap keeping the shape?
# zenuv-support
y
When I use "Zen Unwrap", it unwraps the texture correctly, but then it places the islands randomly (image 1) to optimize space in the UV map. Is there a way to use "Zen Unwrap" and then pack the islands along an axis, similar to what "Project from View" or "Cube Projection" does (image 2)? https://cdn.discordapp.com/attachments/1381637449549348864/1381637450455187476/Immagine_2025-06-09_160904.png?ex=68483da5&is=6846ec25&hm=e7397e58ef4fae77ba857f990daafb450fd2e841bdb25ad2cefe2828d4f36758& https://cdn.discordapp.com/attachments/1381637449549348864/1381637451369414746/Immagine_2025-06-09_160818.png?ex=68483da5&is=6846ec25&hm=b4291bb644318b2b42a4891981ba03c21c0b0d11cc773a69b6ed4acbd6e8b982&
Directly doing what you are talking about is algorithmically possible in your case, but not possible in any case. So it's unlikely that such a function is appropriate.