rapid-rose-39834
07/10/2025, 8:33 AMrapid-rose-39834
07/10/2025, 8:34 AMrapid-rose-39834
07/10/2025, 8:34 AMwonderful-plastic-29020
07/10/2025, 8:35 AMrapid-rose-39834
07/10/2025, 8:36 AMrapid-rose-39834
07/10/2025, 8:36 AMaloof-winter-8914
07/10/2025, 12:02 PMaloof-winter-8914
07/10/2025, 12:03 PMaloof-winter-8914
07/10/2025, 12:03 PMrough-piano-65188
07/10/2025, 5:39 PMadventurous-ability-81259
07/10/2025, 5:53 PMadventurous-ability-81259
07/10/2025, 5:53 PMrough-piano-65188
07/10/2025, 6:37 PMrough-piano-65188
07/10/2025, 6:37 PMbool WorldObject::IsFriendlyTo(WorldObject const* target) const
{
return GetReactionTo(target) >= REP_FRIENDLY;
}
rough-piano-65188
07/10/2025, 6:50 PMrough-piano-65188
07/10/2025, 6:50 PMif (FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplateEntry->Faction))
{
if (factionEntry->CanHaveReputation())
{
// CvP case - check reputation, don't allow state higher than neutral when at war
ReputationRank repRank = targetPlayerOwner->GetReputationMgr().GetRank(factionEntry);
if (targetPlayerOwner->GetReputationMgr().IsAtWar(factionEntry))
repRank = std::min(REP_NEUTRAL, repRank);
return repRank;
}
}
adventurous-ability-81259
07/10/2025, 7:29 PMadventurous-ability-81259
07/10/2025, 7:29 PMrough-piano-65188
07/10/2025, 10:47 PMrough-piano-65188
07/10/2025, 10:47 PMrough-piano-65188
07/10/2025, 10:47 PMglamorous-manchester-1005
07/10/2025, 10:48 PMrough-piano-65188
07/10/2025, 10:48 PMglamorous-manchester-1005
07/10/2025, 10:48 PMrough-piano-65188
07/10/2025, 10:49 PMrough-piano-65188
07/10/2025, 10:49 PMglamorous-manchester-1005
07/10/2025, 10:50 PMglamorous-manchester-1005
07/10/2025, 11:19 PM