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As far as "infinite power" scripting in Rust, I th...
# 🦴bones
u
As far as "infinite power" scripting in Rust, I think you could do that on native if with dynamic linking eventually, if we can get around the rust
TypeId
issue. Essentially we'd have to use
TypeUuid
everywhere in Bevy that we currently use
TypeId
, I think. There was a little bit of a discussion about that very early on in Bevy when they were loading plugins as dynamic modules, but found out that it wasn't really viable yet until we fix the
TypeId
issue, but there could have been more discussion I haven't seen yet, too.