Zicklag
05/25/2023, 2:40 PMLDtkMap
component, and then make a BonesLdtkRenderer
plugin, that uses bevy-ecs-ldtk
to render it, but you wouldn't get that two-way communication where it will create bones entities corresponding with the LDtk entities, etc. You'd lose a lot of the advantages of bevy-ecs-ldtk
.