You can make your one bones renderer plugins, thou...
# 🦴bones
z
You can make your one bones renderer plugins, though, to do any rendering that Bones doesn't come with, and that could include an LDtk map. So you could create a bones entity with a custom
LDtkMap
component, and then make a
BonesLdtkRenderer
plugin, that uses
bevy-ecs-ldtk
to render it, but you wouldn't get that two-way communication where it will create bones entities corresponding with the LDtk entities, etc. You'd lose a lot of the advantages of
bevy-ecs-ldtk
.