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# 💨jumpy
  • y

    Yendor

    05/27/2023, 1:39 PM
    Play*
  • d

    DartDeaDia

    05/27/2023, 2:02 PM
    Well, how do you have to respond to this mess? Bots are crazy, if you do not run away from them, they kill, and they constantly chase me, because they are very fast, I can not even pass the first level 🤷‍♀️ I understand that the game is in pre-alpha, so hopefully this will be corrected. https://cdn.discordapp.com/attachments/865004050357682253/1112017978737823814/123.mp4
  • d

    DartDeaDia

    05/27/2023, 2:03 PM
    The movement is "sharp". Take the example of.... 🤔 🤔 Super Mario Bros. from NES or SNES for example. Mario moves smoothly, when he walk, it does not suddenly move at maximum speed, but accelerates gradually, so it is easier to control it.
  • d

    DartDeaDia

    05/27/2023, 2:08 PM
    Also missing is a pre-fight countdown, like 3, 2, 1, like in Super Smash Bros. It requires a spawn animations, might show up later
  • e

    erlend

    05/27/2023, 2:13 PM
    Countdown is a nice low-hanging fruit. Feel free to open an issue on our GitHub about that so we can mark it as help-wanted. Seems like a good beginner-friendly issue.
  • y

    Yendor

    05/27/2023, 2:15 PM
    I wasn’t trying to come off hostile my response was generally curious to how the gameplay felt. I would suggest opening an issue so we can track this! PRs are also very welcoming
  • z

    Zicklag

    05/27/2023, 2:16 PM
    Yeah, good feedback!
  • z

    Zicklag

    05/27/2023, 2:17 PM
    I'm wondering if I should start working on an AI fix ASAP. It seems like our biggest hurt to the game's impression so far. First time finders don't instantly have friends to test the game with, and it's really only fun if you have other humans to play with.
  • e

    erlend

    05/27/2023, 2:23 PM
    The problem here is first and foremost the bots, though I’m sure we’ve got further fine-tuning to do on our movement system as well.
  • e

    erlend

    05/27/2023, 2:25 PM
    Our bots are just too stupidly effective 😁 we need to slow them down, make them clumsier. Another beginner-friendly task I think, because for starters it’s just tweaking numbers in things.
  • e

    erlend

    05/27/2023, 2:26 PM
    Make them unequip their weapon at random times. Force them to run in then opposite direction sometimes. Make them pause for a bit at random times.
  • z

    Zicklag

    05/27/2023, 2:27 PM
    I know, the hillarious part is that they aren't technically faster moving than humans, they just think faster.
  • u

    ๖ۣۜHyeve

    05/27/2023, 2:28 PM
    you may find this useful regarding platformer physics (interactive essay): https://gmtk.itch.io/platformer-toolkit
  • u

    ๖ۣۜHyeve

    05/27/2023, 2:30 PM
    there is a lot of small tricks and tweaks that platformers need to do for them to feel good to control
  • e

    erlend

    05/27/2023, 2:43 PM
    https://helmsoffury.com/devlog/posts/64121d137263831172049be8
  • y

    Yendor

    05/27/2023, 3:19 PM
    I think we will need to have some form of a behavior tree and have different ais
  • y

    Yendor

    05/27/2023, 3:19 PM
    Like dummy or advanced that depending on their assigned state, will choose different paths. The advanced would think the fastest and not really make mistakes
  • e

    erlend

    05/27/2023, 3:21 PM
    Yeh, that sounds like a good immediate follow-up to the initial hampering that’s required to slow it down.
  • z

    Zicklag

    05/27/2023, 3:27 PM
    I created an issue for making them less effective: https://github.com/fishfolk/jumpy/issues/787
  • e

    erlend

    05/27/2023, 3:35 PM
    Nice. I think you might as well do a first-take on this so we can fix the most egregious imbalances, and then open the floor to additional tweaks and even cleanly separated paths/templates like Yendor is envisioning.
  • z

    Zicklag

    05/27/2023, 3:35 PM
    Sounds good.
  • y

    Yendor

    05/27/2023, 4:40 PM
    Jumpy is proving to be the meat of the upgrade. Slowly working my way through each file, but I have a good bit converted
  • z

    Zicklag

    05/27/2023, 5:10 PM
    Awesome, and big thanks for the work on that.
  • y

    Yendor

    05/27/2023, 10:55 PM
    Okay I have most everything ported expect for one thing that we need to discuss around run conditions
  • y

    Yendor

    05/27/2023, 10:55 PM
    https://github.com/fishfolk/jumpy/pull/785
  • y

    Yendor

    05/27/2023, 10:55 PM

    https://cdn.discordapp.com/attachments/865004050357682253/1112152202493038672/image.png▾

  • y

    Yendor

    05/27/2023, 10:55 PM
    oof
  • y

    Yendor

    05/27/2023, 11:01 PM

    https://cdn.discordapp.com/attachments/865004050357682253/1112153524638330992/image.png▾

  • y

    Yendor

    05/27/2023, 11:01 PM
    SUCCESS
  • y

    Yendor

    05/27/2023, 11:01 PM
    did not expect that to run on the first try