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# launcher
  • z

    Zicklag

    02/26/2023, 4:10 AM
    With the Fish Folk kickstarter campaign planned for a few days from now, I'm thinking we might want to publish a release with the current state of the launcher, so that people can have an easier time installing the Jumpy nightlies. It'd be nice to have auto-updates, but we can probably just do that in the next release.
  • e

    erlend

    02/26/2023, 10:00 AM
    Yep, we need to do a final testing release. We need at minimum a week after the test release to address bug reports. The video also needs at least that much time to be completed.
  • e

    erlend

    02/26/2023, 10:00 AM
    All hands on deck this coming week! 🙌
  • y

    Yendor

    03/04/2023, 4:02 AM
    Okay now i fixed up the PR for launcher
  • y

    Yendor

    03/04/2023, 4:02 AM
    https://github.com/spicylobstergames/SpicyLauncher/pull/21
  • z

    Zicklag

    05/03/2023, 8:07 PM
    @orhun
  • z

    Zicklag

    05/03/2023, 8:07 PM
    Is there anything that you think we need before we make a new release for the Launcher?
  • z

    Zicklag

    05/03/2023, 8:08 PM
    We should probably get the pre-release selection change released before the Kickstarter ( unless that's already live, then probably ASAP 😁 ).
  • o

    orhun

    05/03/2023, 8:14 PM
    I was just working on it
  • z

    Zicklag

    05/03/2023, 8:14 PM
    Sweet. 👍
  • o

    orhun

    05/03/2023, 8:28 PM
    there seems to be an issue with thetawave though
  • o

    orhun

    05/03/2023, 8:28 PM
    the binary is installed in
    .spicylauncher/thetawave/v0.1.0/thetawave-0.1.0/thetawave
  • o

    orhun

    05/03/2023, 8:28 PM
    but the launcher looks for it in
    spicylauncher/thetawave/v0.1.0/thetawave
  • o

    orhun

    05/03/2023, 9:43 PM
    ok fixed
  • o

    orhun

    05/04/2023, 12:50 AM
    New version of the launcher has been released! 🎉 🌶️ https://github.com/spicylobstergames/SpicyLauncher/releases/tag/v0.3.0 Also, it's now available for Arch Linux: https://archlinux.org/packages/community/x86_64/spicy-launcher/
  • z

    Zicklag

    05/04/2023, 1:09 AM
    Awesome!
  • y

    Yendor

    05/04/2023, 1:41 AM
    We will get Auto updates for 0.4
  • b

    Bran

    05/04/2023, 7:40 PM
    Do you accept PRs with completely new UI/UX? I could look into complete overhaul for better readability and accessibility
  • y

    Yendor

    05/05/2023, 12:18 AM
    I think @orhun would have to make that call but a complete ui rework would have to be planned and go through many iterations to make sure we didn’t break anything. I have wanted to give the UI a fresh look but it’s up to O
  • e

    erlend

    05/05/2023, 12:32 AM
    As long as we start out with UI mockups, there’s no harm in moving forward on this. Whether or not a PR will be accepted down the line is dependent on the extent to which the PR is preceded by a trail of design dialogs & decisions.
  • b

    Bran

    05/05/2023, 7:12 AM
    Got it 🙂
  • y

    Yendor

    05/05/2023, 1:47 PM
    @Bran if you want to co-work on a rework, I would like to assist
  • c

    cdsupina

    05/09/2023, 3:52 PM
    Regarding UI. Can we make it so that we can swap assets depending on the game that is selected? Could we have it so that if Thetawave is selected, then the background images and color palette matches the game?
  • y

    Yendor

    05/09/2023, 4:35 PM
    Do you mean swap assets for the containing image? Because yes that is doable we just need the assets you want to use. At first I thought you meant modding the game with custom assets
  • l

    lenscas

    05/09/2023, 4:37 PM
    Considering we are in #934595300893532160 it to me sounds like it is asking that when a game is selected that the launcher changes some of its style to reflect the selected game
  • c

    cdsupina

    05/09/2023, 4:39 PM
    yes I just mean swapping the style used in the launcher
  • l

    lenscas

    05/09/2023, 4:39 PM
    So, if a game with a steampunk game is selected the launcher gains some influences from that, cybergoth setting on the game results in the launcher getting that, etc
  • c

    cdsupina

    05/09/2023, 4:40 PM
    yes exactly. Maybe there can be a default style and assets used and then a game can choose to override the defaults
  • l

    lenscas

    05/09/2023, 7:23 PM
    it needs to be carefully decided what can and can not be overridden so the launcher doesn't become an incoherent mess but I do like the idea of it
  • c

    cdsupina

    05/12/2023, 6:40 PM
    Wanted to propose this idea to you all on whether this makes sense. For Thetawave I have a special build for the arcade version of the game, one that makes swaps the ui out to show arcade buttons and communicates with a microcontroller to control the LEDs on the arcade via serial. Would is be possible to add "hidden" release channels? Maybe they can only be accessed through the cli. What I want for the arcade is for on power on: 1. check for a new "arcade" release of thetawave 2. if available, update the game 3. start the game Wanted to put this by you all to see if you think it belongs in the official spicy launcher or if I will need to fork the launcher for this special case