KFC
02/22/2026, 4:07 PMhi03
02/22/2026, 4:16 PMjavascript
importPackage(Packages.jp.ngt.ngtlib.renderer);//GLHelper
//代替: var GLHelper = Packages.jp.ngt.ngtlib.renderer.GLHelper;
GLHelper.disableLighting();
GLHelper.setLightmapMaxBrightness();
//パーツを描画する(強制発光)
part.render(renderer);//など
GLHelper.enableLighting();
ただし、GLHelper.enableLighting()のあとになにかパーツを描画する処理を入れると正しい明るさにならないので、基本的には終わりの方で実施する必要がありますhi03
02/22/2026, 4:19 PMjavascript
importPackage(Packages.jp.ngt.ngtlib.renderer);//GLHelper
//代替: var GLHelper = Packages.jp.ngt.ngtlib.renderer.GLHelper;
var isOldVer = Packages.jp.ngt.rtm.RTMCore.VERSION.indexOf("1.7.10") !== -1;
var defaultLightLevel = isOldVer ? entity.func_70070_b(0) : entity.func_70070_b();
GLHelper.disableLighting();
GLHelper.setLightmapMaxBrightness();
//パーツを描画する(強制発光)
part.render(renderer);//など
GLHelper.setBrightness(defaultLightLevel);
GLHelper.enableLighting();KFC
02/22/2026, 4:20 PMKFC
02/22/2026, 4:21 PMKFC
02/22/2026, 4:21 PMhi03
02/22/2026, 4:22 PMhi03
02/22/2026, 4:23 PMKFC
02/22/2026, 4:24 PMKFC
02/22/2026, 4:24 PMhi03
02/22/2026, 4:25 PMhi03
02/22/2026, 4:26 PMhi03
02/22/2026, 4:30 PMKFC
02/22/2026, 4:33 PMhi03
02/22/2026, 4:34 PMhi03
02/22/2026, 4:35 PMjavascript
if (pass == 0) {
body.render(renderer);
render_door(entity);
//強制発光
var GLHelper = Packages.jp.ngt.ngtlib.renderer.GLHelper;
GLHelper.disableLighting();
GLHelper.setLightmapMaxBrightness();
//描画処理
AllControlLedInCar(entity);
//強制発光ここまで
GLHelper.enableLighting();
}
みたいな感じですKFC
02/22/2026, 4:36 PMKFC
02/22/2026, 4:41 PMhi03
02/22/2026, 4:42 PMKFC
02/22/2026, 4:43 PMKFC
02/22/2026, 4:44 PMKFC
02/22/2026, 4:54 PMKFC
02/22/2026, 4:55 PMKFC
02/22/2026, 7:27 PMKFC
02/22/2026, 7:29 PMPIPOsen
02/23/2026, 2:40 AMPIPOsen
02/23/2026, 2:43 AMPIPOsen
02/23/2026, 2:46 AMPIPOsen
02/23/2026, 2:52 AMKFC
02/23/2026, 6:52 AMKFC
02/23/2026, 6:52 AMKFC
02/23/2026, 7:44 AMKFC
02/23/2026, 7:45 AMKFC
02/23/2026, 7:47 AMKFC
02/23/2026, 7:47 AMKFC
02/23/2026, 7:50 AMKFC
02/23/2026, 7:51 AMPIPOsen
02/23/2026, 8:02 AMKFC
02/23/2026, 8:06 AMKFC
02/23/2026, 8:06 AMKFC
02/23/2026, 8:11 AMKFC
02/23/2026, 8:12 AMKFC
02/23/2026, 8:20 AMfunction renderPreview(pass) {
GL11.glPushMatrix();
if (pass === 0) {
body.render(renderer);
doorR1.render(renderer);
doorR2.render(renderer);
doorL1.render(renderer);
doorL2.render(renderer);
AllControlLedInCar(entity);
}
GL11.glPopMatrix();
}KFC
02/23/2026, 8:21 AMPIPOsen
02/23/2026, 8:30 AMKFC
02/23/2026, 8:34 AMKFC
02/23/2026, 8:35 AM