Tools depend on the platform. An example stack on desktop/mobile might be qt, opengl, and reactphysics3d
tall-postman-9284
08/29/2019, 12:36 PM
On web it may be something like matter.js which handles physics and directly renders to canvas.
tall-postman-9284
08/29/2019, 12:41 PM
Also this example is doable as a svg animation but canvas would be simpler.
tall-postman-9284
08/29/2019, 12:42 PM
There are dedicated libraries that excel in narrow scopes. Particle.js is good for simulating a loose collection of particles. Here's a demo. https://codepen.io/VincentGarreau/pen/pnlso
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crooked-daybreak-310
08/29/2019, 2:07 PM
wow !! that’s a lot of information to digest. Let me go through them all and come back with more doubts đŸ˜„