Tools depend on the platform. An example stack on ...
# tribe
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Tools depend on the platform. An example stack on desktop/mobile might be qt, opengl, and reactphysics3d
On web it may be something like matter.js which handles physics and directly renders to canvas.
Also this example is doable as a svg animation but canvas would be simpler.
There are dedicated libraries that excel in narrow scopes. Particle.js is good for simulating a loose collection of particles. Here's a demo. https://codepen.io/VincentGarreau/pen/pnlso
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wow !! that’s a lot of information to digest. Let me go through them all and come back with more doubts đŸ˜„