Hey, any designers here know or work with 3D? I’m ...
# random
d
Hey, any designers here know or work with 3D? I’m thinking about picking it up and learn more about 3D in coming weeks. Would love to connect and learn more about it from your experience.
c
I’ve used cinema4d & some blender would be happy to help!
c
I would also like to join. Want to understand the working of cinema4d. Are you preferring a 1-to-1 session or a common call ?
I have recently created some isometric icons using 3d grids on Ps. Was a good new learning.
d
Don't have much domain knowledge about 3d in general. That's what I want to figure out.
I would recommend learning the basics first like how to navigate 3d documents, how to use primitives, how to light and shade, etc, etc
a
If you guys are having a call, count me in
s
+1 for Blender. Used 3ds max, Maya and some Houdini in the past. Blender trumps them all in terms of modeling. The new Eevee renderer is out of this world (at par, or better than Unreal Engine's viewport). Need photo-realism? look no further than the built-in Cycles engine. Third-party plugins galore. Sure, the animation pipeline is not the best. But unless you are going professional or making short films already, Blender 2.8+ is the way to go. I don't mean that Blender can't do movies. It totally can! https://www.blender.org/about/projects/ Above all, the Blender Foundation drops new features at a frenetic pace. Autodesk's customers are kinda rioting in protest of the poor incremental releases of max and maya 😄
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c
Yes but i feel blender’s interface is intimidating if you’re just starting about
But no doubt it really is very good & free
s
Hehe you should have seen the pre 2.5 versions 😄 It has gotten seriously better. Have you tried v2.8+ ? It is a huge improvement. The versioning sucks. This should really have been Blender v3
c
last version i’ve tried was 2.7
s
Do check out one of the latest versions. The entire UI has been revamped. And left-click-to-select, at last! 😄
c
wow finally
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if enough people are interested we can do a zoom call on 3d
5
maybe i can through basics with cinema as well
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1
c
@white-helicopter-24361
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d
Yeah, I started with blender and it's sure is powerful.
Though, as a product/ux person i always felt that all tutorials etc are more focused on building either physical products (modeling and CAD) or motion. My whole outset towards 3d is strictly oriented towards interaction and ux design. (Other's might vary). I'm up for setting up a call discussing/exploring this bit.
s
This is something I have been tinkering with since the days of Macromedia Director (this is different from Flash!) Thankfully, now there are far easier and native solutions - ThreeJS, Unity
t
https://greyscalegorilla.com/ used to be a great resource for learning motion graphics using cinema4D
c
+1 for gsg
Also chris’s new livestreams i.e rocketlasso is great https://www.youtube.com/channel/UCBUvfWSXVUWyq7WDPJPAhjA/
w
I have worked with Blender for past 4 years, 2 professionally. Professionally as in they mostly use Maya and 3DS Max but I started my 3D journey with Blender so it's a lot easier to do stuff the 'blender' way and mostly I have to export out .fbx and .obj files so it work out, atleast in startups. Although it's tough to find jobs when you pitch yourself as a Blender user. Blender had a steep learning curve initially, maybe it has been fixed with 2.8 and later versions. Despite all that I would still recommend Blender as it is absolutely free and very powerful. And it is developing at a very fast pace especially since Nvidia, Ubisoft and others started putting in their money in Blender Foundation. The initial download is of approx 110MB and it is just mind blowing how this little piece of software stands up against industry giants.
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s
couldnt agree more 👆🏽