1. I’m surprised by how ergonomic prisma is, I haven’t encountered any rough edges yet, and that seems extremely unusual
2. Because of that I’m curious:
a. How do you think about UX? How has that thinking changed over time?
b. What does your overall development and release process look like now, how does a feature go from idea to the end user?
c. How do you maintain a high ergonomics quality bar? Is this something discussed internally?
d. Are you able to measure developer UX?