I have 5 tracks converted on my server, but the sixth makes the others buggy, it doesn't matter which track it is, can someone tell me the reason?
I compiled tracks from other games, optimized keeping most .dff under 20k vertices and 10k faces..
Is there any kind of specific optimization?
another detail is that when I open the server using the open-mp files the maps load less than samp, that is, open mp opens 2 maps and samp manages to open 5? what is influenced?