tkeskita
06/19/2025, 12:17 PMPaketbote
06/19/2025, 12:23 PMilovekiruna
06/19/2025, 12:29 PMilovekiruna
06/19/2025, 12:31 PMotaolafr
06/19/2025, 12:36 PMtkeskita
06/19/2025, 12:37 PMYann
06/19/2025, 12:58 PMYann
06/19/2025, 1:01 PMnatsfr
06/20/2025, 10:14 PMtkeskita
06/21/2025, 5:16 AMnatsfr
06/21/2025, 8:59 AMnatsfr
06/21/2025, 9:00 AMtkeskita
06/21/2025, 9:37 AMnatsfr
06/21/2025, 11:15 AMtkeskita
06/21/2025, 12:22 PMnatsfr
06/21/2025, 6:52 PMqr
06/21/2025, 6:53 PMtkeskita
06/22/2025, 2:14 PM#ifdef OPENFOAM_ORG
#include "createMesh.H"
#else
#include "createMeshNoClear.H"
#endif
I know it includes the latter as well, because it says
could not open file createMeshNoClear.H for source file smoothMesh.C due to No such file or directory
tkeskita
06/22/2025, 2:18 PMtkeskita
06/22/2025, 3:05 PMotaolafr
06/22/2025, 9:29 PMmuehhlllerr
06/25/2025, 8:27 AMqr
06/25/2025, 8:38 AMqr
06/25/2025, 8:40 AMmuehhlllerr
06/25/2025, 10:57 AMblackk100
06/28/2025, 9:23 PMkid with polio
06/30/2025, 4:05 PMsrc/floaterMotion/dynamicFloaterMotionSolversFvMesh/dynamicFloaterMotionSolversFvMesh.C
file and maybe src/floaterMotion/floaterMotionSolver/floaterMotionSolver.C
are the only files I need to touch but I'm really not sure how to go about modifying it to support multiple rigid bodies. Can anyone help out?slopezcastano
07/03/2025, 9:04 AMtkeskita
07/04/2025, 10:41 AMconst
mean?
const PtrList<indexedOctree<treeDataEdge>>& regionEdgeTrees() const;
slopezcastano
07/04/2025, 12:25 PM