I came across a project called 2dog, described as:
> Once you embed your Godot C# project into .NET applications via 2dog, the project can be run through desktop, test, browser, and other "host" applications.
>
> The stock Godot editor and official export templates will still work, as well.
So I wonder if that might work.
Do you have any idea how Viverse handles openbrush imports?