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# open-brush-chat
  • a

    andybak

    11/07/2025, 10:34 PM
    We could add that in but not sure how useful it is. Colors are complex and rgb values aren't terribly portable from one app or platform to another.
  • a

    andybak

    11/07/2025, 10:35 PM
    i guess the one place they would be useful would be to tell another open brush user so they could match the color when using the same brush. But beyond that - it's probably not as useful as you think
  • v

    Vortex

    11/11/2025, 5:43 PM
    is beta features only for PC version or standalone too?
  • a

    andybak

    11/12/2025, 12:31 AM
    Either
  • t

    troutsuit

    11/13/2025, 10:37 PM
    Install via ManageXR
  • t

    troutsuit

    11/13/2025, 10:38 PM
    I need help loading the .apk into ManageXR. I've downloaded the files from github but don't understand how to upload the APK to ManageXR. Newbie.
  • a

    andybak

    11/13/2025, 10:46 PM
    We'll help if you're stuck and we can figure it out - but we don't use ManageXR, and as far as I'm aware - it's a for-profit company with (presumably) paid staff. Wouldn't they be the best people to help you with their product?
  • a

    andybak

    11/13/2025, 10:48 PM
    It might be worth asking them to get in touch with us so we can work together to improve the user experience.
  • t

    troutsuit

    11/13/2025, 10:53 PM
    I was being dumb. I unzipped the package that I downloaded. Instead I left it zipped and ManageXR recognized it as the .apk that it wanted. I think it is working now. I hear you about it be for-profit. It is a great MDM for me to manage multiple devices. Thank you for your response.
  • a

    andybak

    11/13/2025, 10:54 PM
    We'd love to work with them if they wanted to reach out. But we're crazy busy so tend not to chase these kind of companies.
  • t

    troutsuit

    11/13/2025, 10:57 PM
    They seem cool and have been super responsive. Might be worth reaching out.
  • t

    troutsuit

    11/13/2025, 11:09 PM
    Also, is there a place y'all take donations for your hard work?
  • t

    troutsuit

    11/13/2025, 11:10 PM
    They seem cool and have been super responsive. Might be worth reaching out.
  • a

    andybak

    11/13/2025, 11:15 PM
    That's very kind of you. We have https://opencollective.com/icosa
  • t

    troutsuit

    11/13/2025, 11:20 PM
    Thanks. I will send y'all some dough.
  • s

    Sharingan Yusuf

    11/15/2025, 2:34 AM
    Will Open Brush be Steam Frame verified?
  • m

    mikesky

    11/15/2025, 8:27 AM
    We’ll try to be! We’ve asked for devkits, and the PC Gamer article about the Frame says that Valve have already tried running our Android version and it worked 😮
  • j

    joan

    11/17/2025, 2:24 PM
    Hello, I'm trying to find out if OpenBrush supports the following features (could not find it in the docs): 1. An option to display a wireframe overlay of the brush strokes. That is, showing how the individual strokes are tessellated. 2. A tool to make precise modifications to paint strokes after the fact, by grabbing and nudging a region of the stroke.
  • a

    andybak

    11/17/2025, 2:27 PM
    No to both I'm afraid. Number 1 sounds like it would be something you could usefully do in Unity once you've exported but I might not understand your use-case. Number 2 sounds similar to work we did in an experimental build: https://github.com/icosa-foundation/open-brush/tree/feature/push-pull That's similar to the sculpting build described here: https://docs.openbrush.app/alternate-and-experimental-builds/sculpting - the main difference being that it operates on control points whilst Sculpting works on the mesh itself
  • j

    joan

    11/17/2025, 2:39 PM
    Thanks. The use-case for seeing the wireframe is when using unlit strokes and modifying them later, it makes it easier to move them precisely. Yes it's more of a sculpting workflow.
  • a

    andybak

    11/17/2025, 4:01 PM
    Ah. OK. If you could add those two suggestions to #1050796955963498516 that would be really helpful!
  • v

    Vortex

    11/17/2025, 7:49 PM
    How do I switch to beta version on standalone quest 3?
  • a

    andybak

    11/17/2025, 7:49 PM
    https://docs.openbrush.app/alternate-and-experimental-builds/open-brush-beta-docs
  • k

    Kiwi_OGM_De_Kat

    11/18/2025, 8:07 PM
    Hello! New to open brush and vr in general. I got a question: is there a way to alpha lock a selection or a layer? Thanks in advance
  • a

    andybak

    11/18/2025, 11:47 PM
    I know what that means in Photoshop terms (2d raster layers). I'm not sure how you'd transfer that concept to open brush though? It could mean quite a few different things in the context of 3d brush strokes.
  • a

    andybak

    11/18/2025, 11:47 PM
    How about describing what you want to achieve instead?
  • k

    Kiwi_OGM_De_Kat

    11/19/2025, 7:42 AM
    I mainly use it in procreate (I would guess it works the same way in Photoshop) to paint inside a layer, without using a selection. In 3D, i would like to paint a layer or a selection as a 3D canevas. The problem with the repaint tool is that it repaints the entire line/3D hull. And painting with a brush is harder to control and gives a 3D effect. In other words, using a hull as a guide and " 2D painting" over it.
  • a

    andybak

    11/20/2025, 9:08 AM
    so you paint a shape with a hull brush, convert it into a guide and then paint on that guide like you would any of the built-in guides? that's not where my brain went to when you talked about "alpha lock" - but yes. it's feasible and something we've thought about in the past.
  • a

    andybak

    11/20/2025, 9:09 AM
    i've got some prototypes along those lines
  • s

    somnia_surfer

    11/21/2025, 9:35 PM
    Bro you have no idea how ground breaking this would for people coming from a 2D art background, to us open brush feels intuitive because it's like 2D art but in 3D unlike the more technical 3D softwares like blender so the more it works like our 2D apps the more powerful it feels