Treeffles#1645
08/28/2026, 9:04 AMConfig v1 we have table: 100 coins , but we've done some changes and improvements and want to change Config v2 to table: 200 coins. The issue is, we can't guarantee when players will update the client to get those changes. And, at the same time, we want to publish the config so the player that do update get the new values.
Is there a way to make sure that older clients are served Config v1 while they are on that client, and are only provided with Config v2 after they update the client?Jarkko-Metaplay
08/28/2026, 10:19 AMJarkko-Metaplay
08/28/2026, 10:21 AMJarkko-Metaplay
08/28/2026, 10:28 AMJarkko-Metaplay
08/28/2026, 10:38 AMint cost;
if (playerModel.LogicVersion >= 6) { cost = playerModel.GameConfig.Foo.Cost; }
else { cost = playerModel.GameConfig.Foo.LegacyCost; }