drepster
12/04/2025, 3:12 PMJimi Jokela
12/04/2025, 3:30 PMIMetaplayClientSocialAuthenticationDelegate in your client state manager and it's IMetaplayClientSocialAuthenticationDelegate.OnSocialAuthenticationSuccess(AuthenticationPlatform platform) should give you that info on the client. Additionally, in your MetaplayClientOptions you need to set the listener:
// Listen to social authentication validation responses from the server
SocialAuthenticationDelegate = this,
Let me know if that doesn't work for you!Jimi Jokela
12/04/2025, 3:37 PMAuthenticationPlatform doesn't by default list discord. Not sure what it'll return then. Looking into it...Jimi Jokela
12/04/2025, 3:50 PMdrepster
12/04/2025, 4:28 PMdrepster
12/04/2025, 4:29 PMJimi Jokela
12/05/2025, 2:31 PMAttachedAuthMethods would probably be the right member in the PlayerModel to look at for this info, but in your case it's customizations to the SDK which normally go under a support contract. But you were already in touch with us over email so we'll sort out a solution that works for you.