Jonark
10/29/2025, 10:03 AMJonark
10/29/2025, 10:03 AMJurjen
10/30/2025, 12:53 PMGameConfigEntryTransform to the library, e.g.
cs
[GameConfigEntry("SpecialProducerEvents", configBuildSource: nameof(IdlerGameConfigBuildParameters.LiveOpsSource))]
[GameConfigEntryTransform(typeof(SpecialProducerEventSourceConfigItem))]
public GameConfigLibrary<SpecialProducerEventId, SpecialProducerEventInfo> SpecialProducerEvents { get; private set; }
Then define SpecialProducerEventSourceConfigItem , inherit from IGameConfigSourceItem<SpecialProducerEventId, SpecialProducerEventInfo>, and implement ToConfigData which then returns the final item stored in the game config.
The Idler sample has the above example and is a good reference to check for this, if you no longer have the sample, you can re-download the SDK from the Metaplay Portal, which will include our samples.Jonark
11/13/2025, 11:34 AM