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Chicken and egg problem with apple review
# questions-and-feedback
d
Hi, We encountered a small issue with our process and I would like to find out if there is some known solution to this. Current state: We have a running live environment and clients playing our game. In Development we make compatibility breaking changes to our game (increasing logic version number) problem: iOS deployment needs to pass a review on a build that will connect to production - they can't cause current production is not compatible We cannot deploy to production before we have passed review (for it would break the game for existing clients)
j
You can use [Client Redirect](https://docs.metaplay.io/game-logic/utilities/logic-versions.html#using-client-redirect) to make the prod environment redirect the review clients to another environment. So for example let's say we have game version 100 and want to update to 101. You could first update let's say staging environment to version 101, and then in prod server set a redirect newer versions to the staging. Then submit client version 101 for review. When review passes: * disable the redirect * publish the clients * update the prod server
d
that is exactly the solution I needed - thank you verymuch.