Hi,
When reconnecting we are having an issue whereby the call to QuantumRunner.Default.Game.PlayerIsLocal(playerRef); is not returning the expected result.
When initially reconnected the value is False
After the OnPlayerAdded callback the value is True.
Since the hero entity associate with the playerRef already exists (during reconnect player TTL keeps the hero entity active) the QuantumEntityViewComponent associated with the Hero are getting initialized but the hero is not recognized as being associated to the local player and we have things breaking that are linked to hud controls.
It kinda makes sense that it works in this way but i'm wondering if there is a recommended pattern to handle this situation. Should we re-initialize all the view associated with the local player after the OnPlayerAdded occured?
Thanks
andre