_croqueteer_
04/30/2024, 2:43 PMHenri
05/03/2024, 6:49 AM_croqueteer_
05/03/2024, 9:09 AMHenri
05/03/2024, 9:31 AMMetaplaySDK/Client/Unity/CredentialsStore.cs to see how the credentials are stored.
In Unity Editor, when you reset the credentials from the menu items, it will
delete all files in the application's persistent data path (path provided internally by Unity), and
delete all keys under Unity's PlayerPrefs
We don't have a ready solution for circulating different offline credentials, if you end up writing some editor code for it, let me know!
Another way I've found it useful to test multiplayer is make client builds (WebGL works quite nicely given your third party frameworks like Photon support it), and run then alongside with Unity Editor._croqueteer_
05/03/2024, 12:00 PM_croqueteer_
05/09/2024, 12:48 PMMetaplayCredentials.dat -> {PlayerTag-}MetaplayCredentials.dat
- Disabling the legacy prefs from the MetaplaySDK/Client/Unity/CredentialsStore.cs
It is a bit hacky but works for now.