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checkpoint drift
# questions-and-feedback
a
I wonder what that is, just happend on a localhost server when testing some wip stuff, I don't recall seeing that earlier [12:56:41.807 ERR Player] Child entity Player:5KyWnLFn66 (actor=[akka://(...)/user/shard/Player/Player:5KyWnLFn66#1857886668], status=Running, numPendingMessages=0) crashed due to InvalidOperationException 'checkpoint drift in action flush. Crashing actor for safety.': at Metaplay.Server.PlayerActorBase`2.HandleCheckpointDriftDetectedCommand(CheckpointDriftDetectedCommand _) in /(..)/MetaplaySDK/Backend/Server/Player/PlayerActorBase.cs:line 2446 at Metaplay.Cloud.Entity.EntityActor.ReceiveObject(Object command) in /(...)/MetaplaySDK/Backend/Cloud/Entity/EntityActor.cs:line 425
ah sorry there's normal mismatch error earlier so there's a bug, fixing [player] Model on journal does not match a re-executed model.
j
Glad you figured it out, some of these errors likely need a pass on the wording to give hints on what to look for 😅
a
yah and i got the fix actually done too 🙂