steep-balloon-41261
11/22/2022, 1:53 PMacoustic-engineer-41666
11/22/2022, 2:22 PMDataPacketKind.RELIABLE to cause LiveKit to resend packets until they are received.
Probably, though, you’ll want your game engine to just deal with packet loss. I’m not a real gamedev 😅 but you can find an intro to the basic strategies here: https://arstechnica.com/gaming/2019/10/explaining-how-fighting-games-use-delay-based-and-rollback-netcode/acoustic-engineer-41666
11/22/2022, 2:25 PMacoustic-engineer-41666
11/22/2022, 2:25 PMlemon-animal-25306
11/22/2022, 9:06 PMlemon-animal-25306
11/22/2022, 9:07 PM