rough-wolf-70047
05/20/2026, 11:57 AMdef _agent_state_changed(self, ev: AgentStateChangedEvent) -> None:
if not self._thinking_sound:
return
if ev.new_state == "thinking":
if self._thinking_handle and not self._thinking_handle.done():
return
assert self._thinking_sound is not None
self._thinking_handle = self.play(self._thinking_sound)
elif self._thinking_handle:
self._thinking_handle.stop()
but what if the task taks more time than the : self._thinking_handle = self.play(self._thinking_sound)
then it will be silent for the rest of the tool call time taken ,
is there a wayaround this ??tall-airline-16756
05/20/2026, 11:58 AMtall-airline-16756
05/20/2026, 11:58 AMplay() call can end mid-task and leave silence. You're asking how to keep the thinking sound playing for the entire long-running tool call.
Short answer: use a looping/managed thinking audio instead of a single one-shot play() call.
Two practical options:
• Use LiveKit’s BackgroundAudioPlayer to manage thinking audio (recommended). Configure thinking_sound as a looping ambient clip or as a list of clips (with probabilities) so playback continues automatically while the agent is in the "thinking" state. Example pattern:
a. Create a BackgroundAudioPlayer with thinking_sound set to a looping ambient clip or multiple AudioConfig entries.
b. Start the player for the room/session when the agent session begins.
This ensures continuous playback without manually restarting play().
• If you must control playback yourself, run a background coroutine that repeatedly restarts the clip while the agent remains in "thinking":
a. On entering "thinking", start a task that:
• calls self.play() then awaits its completion,
• loops and restarts until the agent leaves "thinking".
a. On leaving "thinking", cancel that coroutine and stop any current handle.
Be careful to avoid starting duplicate coroutines (check `self._thinking_handle`/task state).
Which approach would you prefer: using BackgroundAudioPlayer (automatic looping) or a manual coroutine loop? I can provide example code for the one you choose.
Sources: Background audio | LiveKit Documentation, with interactive elementsrough-wolf-70047
05/20/2026, 12:00 PMtall-airline-16756
05/20/2026, 12:00 PMAudioConfig clips to vary sounds and avoid repetition.
2) Start the player when the agent session/room is active.
Python example (recommended):
from livekit.agents import BackgroundAudioPlayer, AudioConfig, BuiltinAudioClip
background_audio = BackgroundAudioPlayer(
# Option A: single ambient looping clip (continuous)
thinking_sound=AudioConfig(BuiltinAudioClip.AMBIENT_LOOP, volume=0.6),
# Option B: multiple clips with probabilities (varied, auto-managed)
# thinking_sound=[
# AudioConfig(BuiltinAudioClip.KEYBOARD_TYPING, volume=0.8, probability=0.6),
# AudioConfig(BuiltinAudioClip.KEYBOARD_TYPING2, volume=0.7, probability=0.4),
# ],
)
# After connecting to the room and starting the agent session:
await background_audio.start(room=ctx.room, agent_session=session)
Node.js example:
import { voice } from '@livekit/agents';
const backgroundAudio = new voice.BackgroundAudioPlayer({
// Option A: ambient looping clip
thinkingSound: { source: voice.BuiltinAudioClip.AMBIENT_LOOP, volume: 0.6 },
// Option B: multiple clips
// thinkingSound: [
// { source: voice.BuiltinAudioClip.KEYBOARD_TYPING, volume: 0.8, probability: 0.6 },
// { source: voice.BuiltinAudioClip.KEYBOARD_TYPING2, volume: 0.7, probability: 0.4 },
// ],
});
await backgroundAudio.start({ room: ctx.room, agentSession: session });
Notes:
• Use the ambient/looping clip for uninterrupted audio during long tool calls.
• The player automatically starts/stops thinking playback based on the agent state—no manual repeated play() calls needed.
Do you want a concrete Python snippet that uses your existing agent lifecycle (where to call start and stop) or help choosing clips/volumes?
Sources: Background audio | LiveKit Documentation, with interactive elements