numerous-waiter-97064
04/11/2026, 7:52 PMtall-airline-16756
04/11/2026, 7:52 PMtall-airline-16756
04/11/2026, 7:52 PMreconnecting, reconnected, disconnected, or a disconnect reason like STATE_MISMATCH)?
• Does your app call any cleanup or disconnect() logic when network changes occur (for example in a network change handler or background/foreground lifecycle event)?
• Is this happening every time the network drops or only in certain scenarios (short blips vs long outages)?
What to check while I wait:
• Ensure your app listens for the SDK’s reconnection events (for example reconnecting / reconnected) and does not call disconnect() or trigger logout on transient reconnecting events.
• Confirm you’re not treating temporary network loss as a final disconnected state in your app logic; only perform full logout/cleanup when you receive the SDK’s confirmed disconnected event or a persistent failure.
Send the SDK name, any logs/events you see around the disconnect, and a short snippet of the code that handles connection state changes. I’ll then tell you the exact changes to keep sessions connected.
Sources: How we built a globally distributed mesh network to scale WebRTC | LiveKit | client-sdk-js | livekit/livekit_composite | DeepWiki | Understanding the STATE_MISMATCH Disconnect Reason | client-sdk-flutter | livekit/livekit_composite | DeepWiki, with interactive elementsnumerous-waiter-97064
04/11/2026, 7:57 PMtall-airline-16756
04/11/2026, 7:57 PMRoomEvent.*) and any network-change or app-lifecycle handlers.
• SDK logs around a disconnect/reconnect attempt (the lines showing reconnecting, reconnected, disconnected, or any error/reason).
• Whether your app calls room.disconnect() (or performs logout/cleanup) on network change, backgrounding, or a timeout—and where that logic lives.
In the meantime, check these common causes and quick fixes:
• Ensure you handle RoomEvent.reconnecting and do NOT call logout/`disconnect()` when reconnecting fires. Only run full cleanup on RoomEvent.disconnected.
• Avoid treating brief network blips as permanent: add a short grace period before triggering logout/cleanup so the SDK can recover.
• If you have a network-change listener, don’t force disconnect there; instead show a “reconnecting” UI and wait for reconnected or disconnected.
• Share the disconnect reason from logs if you see STATE_MISMATCH or `PEER_CONNECTION_DISCONNECT`—that helps determine if server-side cleanup or unclean disconnects are occurring.
Send the code and logs and I’ll give exact changes for your handlers.
, with interactive elements