Thanks — I can help with memory management in LiveKit. Which area do you mean so I can give targeted guidance?
• Flutter SDK (disposing tracks/listeners, unsubscribe, object pooling)
• Unity / WebGL (heap size, texture/frame reuse, remove event listeners)
• Server/agents (per-agent memory needs, concurrency, container image size)
• JS app state (chat message maps, intervals, buffers)
• Troubleshooting a suspected leak (which platform, steps you've tried, logs/heap snapshots)
Tell me which one (and the platform, SDK version, and a brief symptom) and I’ll provide specific best practices and troubleshooting steps.
Sources:
client-sdk-unity | livekit/livekit_composite | DeepWiki |
client-sdk-flutter | livekit/livekit_composite | DeepWiki |
client-sdk-unity-web | livekit/livekit_composite | DeepWiki |
Self-hosted deployments | LiveKit Documentation |
examples/survey | livekit/livekit_composite | DeepWiki, with interactive elements