broad-painter-9222
03/29/2026, 12:42 PMtall-airline-16756
03/29/2026, 12:42 PMtall-airline-16756
03/29/2026, 12:43 PMturn_ctx and the new_message) whenever the agent considers a user turn completed.
• By default the agent can receive audio from all participants in the room, so the completed-turn event may reflect whichever participant’s audio the agent is currently processing — not necessarily a specific person.
• Overlapping or alternating speech from multiple participants can be treated as a single shared input stream, which may produce ambiguous or unexpected turn detection.
How to ensure correct behavior (recommended)
• Configure the agent to listen to a single participant using RoomIO with a fixed participant identity. That restricts audio processing and turn detection to that participant so on_user_turn_completed corresponds only to that user’s turns.
Example (conceptual)
1. Create the AgentSession.
2. Create RoomIO with a participant identity you want tracked:
◦ e.g., room_io = RoomIO(session, room=ctx.room, participant="specific-participant-identity")
1. Start room_io and then start the session/agent.
• With this setup, on_user_turn_completed is only called for turns from the specified participant.
When you might leave it unfiltered
• If you want the agent to handle combined input from multiple users (for example, summarizing group audio or detecting any participant speaking), then leave RoomIO unbound to a single participant. Expect that turn boundaries may be less precise.
Follow-up questions I can help with
• Do you want turn detection tied to one specific participant or do you want the agent to handle group audio?
• Which SDK/language are you using so I can show a concrete code example for your setup?
If you tell me which behavior you want (per-participant vs. group-level), I’ll provide exact code snippets and next steps.
Sources: Pipeline nodes and hooks | LiveKit Documentation | How to set a fixed participant for agent audio processing | examples/frontdesk | livekit/livekit_composite | DeepWiki, with interactive elements