hundreds-rainbow-68836
03/25/2026, 9:25 AMtall-airline-16756
03/25/2026, 9:25 AMtall-airline-16756
03/25/2026, 9:26 AM.stop() on the play handle to stop the music.
4. Generate/send the spoken reply so the tool’s response is announced via TTS.
A few practical notes and questions so I can give concrete code or steps:
• Which environment or SDK are you using (browser JavaScript, Node, or server-side SDK)?
• Where is your audio file located (local file, remote URL, or asset in your app)?
• Do you want the music to loop until the tool completes, or play once?
• Do you need the tool to be protected from interruptions while it runs?
If you share the SDK/language and these details, I’ll give a short example showing the exact sequence (start playback, run tool, stop playback, speak result) you can drop into your code.
Sources: Agent speech and audio | LiveKit Documentation, with interactive elementshundreds-rainbow-68836
03/25/2026, 9:59 AMtall-airline-16756
03/25/2026, 9:59 AMhundreds-rainbow-68836
03/26/2026, 9:01 AMtall-airline-16756
03/26/2026, 9:01 AMsession.say — yes, you can.
Key points:
• session.say() accepts an audio argument that can play pre-synthesized audio frames (an `AsyncIterable`/generator of rtc.AudioFrame) instead of using TTS.
• If you pass both text and audio, the text is added to transcripts/chat while the provided audio is played (the audio is not re-synthesized).
• Common uses: hold music, pre-recorded messages, cached TTS, or sound effects.
Minimal example pattern (Python-style pseudocode):
async def audio_generator():
# read and convert your WAV/MP3 into rtc.AudioFrame chunks
yield audio_frame_1
yield audio_frame_2
...
await session.say("Playing a clip", audio=audio_generator())
Practical questions so I can give a concrete snippet for your setup:
• Which SDK/language are you using (browser JS, Node, Python, etc.)?
• What audio format/file source do you have (WAV, MP3, remote URL, local file)?
• Do you want the file to loop, stop on command, or play once?
Tell me those details and I’ll provide a ready-to-use code example for your environment.
Sources: Agent speech and audio | LiveKit Documentation | Playing Audio | LiveKit Documentation, with interactive elementshundreds-rainbow-68836
03/26/2026, 9:02 AMtall-airline-16756
03/26/2026, 9:02 AMsession.say() can be any audio (including music), not just speech.
Quick summary:
• session.say() accepts an audio argument that must be an async iterable/generator of rtc.AudioFrame (pre-synthesized audio frames). Any pre-encoded audio you convert into those frames—music, sound effects, or recorded prompts—will play as-is.
• If you also pass text, that text goes into the transcript/chat while the provided audio file is played (the audio will not be re-synthesized to TTS).
• You can control playback externally (e.g., stop or loop) by how you produce the frames or by using a background audio player and its play handle if you need stop/loop control.
A few quick questions so I can give a concrete code example:
• Which SDK/language are you using (browser JS, Node, Python, etc.)?
• What audio format and source do you have (WAV, MP3, local file, remote URL)?
• Should the music loop until you stop it, or play once?
• Do you want the music played via session.say() only, or would you prefer using the BackgroundAudioPlayer (which provides an explicit play handle you can stop)?
Tell me those details and I’ll provide a short, ready-to-use snippet for your environment.
, with interactive elements