important-judge-78504
03/22/2026, 11:27 PMtall-airline-16756
03/22/2026, 11:27 PMtall-airline-16756
03/22/2026, 11:27 PMimportant-judge-78504
03/22/2026, 11:28 PMtall-airline-16756
03/22/2026, 11:28 PM<Say> (or a Dial that falls back to Say) from inside a LiveKit worker.
Short answer: you cannot directly “execute” TwiML inside a LiveKit worker. Instead, you need to render the TwiML into audio (speech) and then publish that audio into the LiveKit room from the worker. Below are practical ways to do that and what to consider for a Dial+fallback flow.
Options to deliver a <Say> into a LiveKit room
• Use Twilio to synthesize the speech (TTS) and fetch the audio:
a. Generate TwiML for <Say> on your server.
b. Use Twilio’s TTS/output URL (for example have Twilio return or host a WAV/MP3) or use Twilio’s REST API to synthesize speech into an audio file/URL.
c. From your LiveKit worker, fetch that audio file (stream or download) and publish it into the LiveKit room as an audio track (using the LiveKit SDK or server-side publisher approach).
• Use an external TTS engine (Google, AWS Polly, etc.):
a. Convert the text you would put in <Say> to audio using an external TTS API.
b. Publish the resulting audio into the LiveKit room from the worker the same way.
How to publish the audio from a LiveKit worker
• Create or use a publisher in your worker that can push an audio track into the room. Stream the TTS audio (live stream or short file) as the track so room participants hear it.
• If you need low-latency streaming, stream chunks of PCM/Opus to the publisher rather than sending a file end-to-end.
Dial with fallback to Say
• A Dial flow (where you attempt a PSTN or SIP call, then fallback to a message if the call fails) is run by Twilio via TwiML/Call flows. That dial-and-fallback logic cannot be “run” inside LiveKit directly.
• Two ways to combine Dial+LiveKit:
◦ Run the Dial+fallback on Twilio. If the Dial fails and Twilio executes <Say>, have Twilio produce an audio file or a publicly accessible media URL for the spoken fallback. Your LiveKit worker can then fetch that audio and publish it into the room.
◦ Or implement the Dial attempt separately (for example, call out via Twilio Programmable Voice or SIP) and have your backend detect failure. If it fails, generate the fallback text and synthesize it to audio (Twilio TTS or other), then publish into LiveKit.
Questions that will help me give exact steps
• How do you want the audio published into the room? (heard by everyone, a specific participant, or recorded only)
• Do you already have a LiveKit publisher in your worker that can send audio tracks, or do you want step-by-step code for publishing audio from a worker?
• Are you using Twilio to host/serve the synthesized audio, or would you prefer an external TTS provider?
If you tell me which publishing approach you prefer (file download -> publish, or streaming TTS -> publish) and whether you want sample code for a specific language/runtime, I’ll provide concise, step-by-step instructions and example snippets to implement it.
, with interactive elementsimportant-judge-78504
03/22/2026, 11:38 PMtall-airline-16756
03/22/2026, 11:38 PM# 1. assume ctx.connect() or equivalent already called and room is connected
# 2. create TTS (cartesia plugin)
tts = cartesia.TTS(model="sonic-3")
# 3. create a streaming interface and audio source / local track
stream = tts.stream() # streaming TTS input/output
audio_source = rtc.AudioSource(44100, 1)
track = rtc.LocalAudioTrack.create_audio_track("tts_intro", audio_source)
await ctx.room.local_participant.publish_track(track)
# 4. push text and stream audio frames into the audio source
text = "Hello — an agent will be with you shortly."
async def play():
async for audio_chunk in stream: # stream yields audio frames/blocks
await audio_source.capture_frame(audio_chunk.frame)
task = asyncio.create_task(play())
stream.push_text(text)
stream.end_input()
await task
# 5. cleanup when done
await ctx.room.local_participant.unpublish_track(track)
track.stop()
Practical tips
• Use streaming TTS so you can begin playback quickly without waiting for a full file. Streaming also keeps latency low.
• Ensure sample rate and channel config match the LiveKit audio source (commonly 48kHz or 44.1kHz mono). Convert if needed.
• If you prefer not to stream frames, synthesize to a short WAV/MP3 file and stream/pipe that file into the audio source.
• If you need everyone to hear it, publish from the room’s local participant (as shown). To target a single participant, you’d need per-participant routing or play only on a bot connection that only the intended listener subscribes to.
• After playback, unpublish/stop the track to free resources.
If you want, I can:
• Provide a concrete, copy-paste example for your language/runtime (Node, Python, Go).
• Show how to synthesize to a file instead of streaming.
• Show how to ensure correct sample-rate conversion (if your TTS output differs from LiveKit’s expected rate).
Which language/runtime would you like the concrete example in?
Sources: Cartesia TTS | LiveKit Documentation | Text-to-speech (TTS) models overview | LiveKit Documentation, with interactive elementsimportant-judge-78504
03/22/2026, 11:41 PMtall-airline-16756
03/22/2026, 11:42 PMclient.calls.update, wouldn’t that end the LiveKit leg?” I’ll clarify how the two sides interact and what to expect.
Short answer
• Calling client.calls.update only affects the Twilio call resource. It will not automatically control or tear down a separate LiveKit connection unless your integration explicitly links the Twilio call state to LiveKit actions. In other words, updating a Twilio Call does not magically end a LiveKit audio track or room participant unless you have code that does that when the Twilio call changes.
Why (what actually happens)
• Twilio’s Call API controls Twilio-side behavior: e.g., changing the call’s TwiML URL, redirecting the call, hanging up the call (status: "completed"), etc.
• LiveKit is a separate media system. If you bridged Twilio and LiveKit (for example, a media gateway or a bot participant that forwards audio between Twilio and LiveKit), there are two different “legs”:
◦ The Twilio PSTN/SIP leg (controlled by Twilio Call)
◦ The LiveKit leg (controlled by your LiveKit participant/worker)
• If you only update the Twilio call (redirect, hang up), the Twilio leg changes. The LiveKit leg will remain active until you explicitly stop/unpublish the LiveKit participant’s track or disconnect that participant.
Common integration patterns and where action is needed
• Simple redirect/hangup on Twilio only:
◦ Twilio call ends/redirects. If your gateway doesn’t react, LiveKit still has the bot/bridge connected and publishing audio.
◦ To fully tear down the session, your backend should detect Twilio call updates (webhook or your update response) and then unpublish/stop or disconnect the LiveKit participant.
• Twilio TwiML redirect to play fallback:
◦ Twilio will execute new TwiML (e.g., <Say>). If you want that audio inside LiveKit, you either let Twilio host the audio (and fetch it into LiveKit) or synthesize the fallback inside your worker and publish to LiveKit. Again, Twilio’s update does not alter LiveKit unless your code does it.
• If you have a bridge bot that proxies audio between Twilio and LiveKit:
◦ When Twilio call ends, the bridge should clean up the corresponding LiveKit track/participant.
◦ When you call client.calls.update to redirect Twilio to new TwiML that ends the bridge media, your bridge-side logic should respond by stopping its LiveKit publishing.
What I recommend (practical)
• Treat Twilio and LiveKit as two independent legs and explicitly coordinate them:
◦ Use Twilio call status webhooks (or handle the response from client.calls.update) to trigger LiveKit cleanup (unpublish track / disconnect participant) when the Twilio call ends.
◦ If you want Twilio-driven audio (TwiML <Say> or fallback) to be heard in LiveKit, have your worker fetch or synthesize that audio and publish it into the room when Twilio indicates fallback is active.
• If your goal is "a single API call to end both legs": implement a small backend endpoint that:
1) Calls client.calls.update (to finish the Twilio call), and 2) Calls your LiveKit management code to unpublish/stop or disconnect the LiveKit participant/worker.
Quick question to tailor next steps
• How are you bridging Twilio and LiveKit today? (a bridge bot publishing into LiveKit, or two independent callers)
• Do you want an example flow or code snippet that does: call Twilio update -> then unpublish a LiveKit track? If so, which language/runtime do you prefer?
I can provide a compact code example and exact cleanup steps once you tell me how your current bridge is implemented.
, with interactive elementsimportant-judge-78504
03/22/2026, 11:44 PMtall-airline-16756
03/22/2026, 11:44 PM<Say> fallback, and ideally have that Twilio action also tear down the LiveKit leg. I’ll clarify what’s possible and give two straightforward, reliable patterns you can implement so the behavior is predictable.
Short answer
• Calling Twilio’s client.calls.update will only change the Twilio call resource. It will not automatically tear down the LiveKit leg unless your integration explicitly does that. To get the caller to hear a TwiML <Say> and also cleanly remove the LiveKit participant, you need to coordinate actions between Twilio and your LiveKit worker.
Two practical patterns you can use
1) Twilio-driven fallback (Twilio plays <Say>) + explicit LiveKit cleanup
• Flow:
a. LiveKit worker decides to end the call.
b. Worker calls Twilio client.calls.update(callSid, {url: "<url-that-returns-TwiML>"}) or sets status: "completed" as appropriate. The new TwiML URL returns a <Say> (or a Dial that falls back to <Say>).
c. Twilio executes the TwiML and plays the <Say> to the PSTN/SIP side.
d. Worker (or another backend) then unpublishes/stops the LiveKit participant track or disconnects that worker from the room.
• Notes:
◦ You must explicitly unpublish/stop the LiveKit leg (or detect Twilio's state via webhook) — Twilio won’t automatically remove the LiveKit participant.
◦ Use Twilio call status webhooks to be notified when Twilio completes the fallback if you want to wait for playback to finish before cleaning up LiveKit.
◦ If you want the <Say> to be heard inside LiveKit as well, have Twilio host an audio file or return a publicly accessible audio URL and have the LiveKit worker fetch and play it, or synthesize the same text in LiveKit (pattern 2).
2) LiveKit-driven TTS fallback (worker synthesizes and plays the message), then ends Twilio leg
• Flow:
a. Worker decides to end the call.
b. Worker synthesizes the fallback message locally (Cartesia, Polly, etc.) and publishes that audio into the LiveKit room so the caller hears the message immediately (if the bridge is forwarding audio to Twilio).
c. After playback completes, worker calls client.calls.update(callSid, {status: "completed"}) to hang up the Twilio leg and then unpublishes/stops the LiveKit participant.
• Notes:
◦ This keeps control in your LiveKit worker and avoids relying on Twilio redirect timing.
◦ Works well if you already have a bridge/bot that forwards audio between LiveKit and Twilio.
◦ If you need Twilio to show call recordings or TwiML logs, you can still call client.calls.update afterwards.
Which to pick
• Use pattern 1 if you prefer Twilio to be authoritative for call playback (Twilio plays the <Say> natively).
• Use pattern 2 if you want lowest latency control and you already can publish audio from the LiveKit worker into the Twilio leg (i.e., you have a media bridge).
Implementation tips and safety
• Always coordinate cleanup explicitly: when LiveKit decides to end, call your LiveKit unpublish/leave logic immediately (or after Twilio confirms playback if you prefer).
• If using pattern 1 and you depend on Twilio to play the <Say>, have Twilio call status webhooks (or poll) so you can know when Twilio finished playback and then unpublish/cleanup LiveKit.
• If you want a single API to end both legs reliably, implement a backend endpoint that:
1) triggers Twilio update/redirect (if needed), and 2) triggers LiveKit unpublish/stop/disconnect. This avoids race conditions where one leg lingers.
Quick example (pseudo steps)
• Pattern 1 (Twilio plays <Say>, then cleanup):
a. Worker: POST /update-call -> Twilio client.calls.update(callSid, {url: "https://example.com/fallback-twiml"})
b. Fallback TwiML at /fallback-twiml returns: ResponseSayGoodbye.../Say/Response
c. Twilio plays <Say>.
d. Either:
• Twilio status webhook notifies your backend when call is completed -> backend unpublishes LiveKit track, or
• Worker unpublishes immediately if you want to drop LiveKit before Twilio finishes playback (not recommended if you need callers to hear the message from the same media path).
• Pattern 2 (worker plays TTS, then hang up Twilio):
a. Worker synthesizes TTS and publishes it into LiveKit (so it reaches the call).
b. Worker waits for playback end.
c. Worker calls client.calls.update(callSid, {status: "completed"}) to end Twilio leg.
d. Worker unpublishes/stops LiveKit participant.
Follow-up questions so I can give exact code
• How are you bridging audio between LiveKit and Twilio today? (Is your worker publishing into LiveKit and also forwarding audio to Twilio, or is Twilio connected to LiveKit via a separate gateway?)
• Do you want the <Say> to be audible only to the PSTN caller, or also to LiveKit room participants?
• Which language/runtime would you like example code in for the Twilio update + LiveKit cleanup flow?
Tell me those details and I’ll give a concise example you can paste into your worker (Node or Python).
, with interactive elementsimportant-judge-78504
03/22/2026, 11:48 PMtall-airline-16756
03/22/2026, 11:48 PMimportant-judge-78504
03/22/2026, 11:51 PMtall-airline-16756
03/22/2026, 11:51 PM# (pseudocode — adapt to your runtime)
tts = cartesia.TTS(model="sonic-3")
stream = tts.stream()
audio_source = rtc.AudioSource(sample_rate=48000, channels=1)
track = rtc.LocalAudioTrack.create_audio_track("tts_intro", audio_source)
await ctx.room.local_participant.publish_track(track)
async def play():
async for chunk in stream: # chunk.frame contains PCM frames
await audio_source.capture_frame(chunk.frame)
task = asyncio.create_task(play())
stream.push_text("Hello — an agent will be with you shortly.")
stream.end_input()
await task
await ctx.room.local_participant.unpublish_track(track)
track.stop()
Practical tips & considerations
• Streaming vs file: Streaming TTS starts playback faster and lowers latency. If your TTS provider only returns files, download and stream the file into the audio source.
• Sample rate & format: Ensure TTS output sample rate and channel count match the audio source expected by LiveKit (convert if needed). LiveKit commonly uses 48 kHz; convert if your TTS uses a different rate.
• Targeting who hears it: Publish from the worker’s local participant to make the message audible to everyone subscribed. If you only want the PSTN/Twilio caller to hear it, publish from the bridge participant that forwards audio into Twilio.
• Cleanup: Unpublish and stop the track when done to free resources.
• No AgentSession needed: This approach avoids AgentSession overhead and gives you direct control for single messages or prompts.
If you want, I can:
• Provide a copy-paste example in Node.js (or Python) tailored to your runtime.
• Show how to stream a downloaded WAV/MP3 into a LiveKit audio source if your TTS returns files.
• Show sample rate conversion steps if your TTS uses 44.1kHz and LiveKit expects 48kHz.
Which language/runtime would you like the concrete example in?
, with interactive elements