I have web socket and audio streaming..how do I in...
# ask-ai
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I have web socket and audio streaming..how do I integrate Livekit?
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Thanks for reaching out, Mohan. I'm an AI assistant and I'm here to help. Give me a moment while I research this topic.
Thanks — I can help you integrate LiveKit. I’m responding to your question about how to connect your existing WebSocket and audio streaming setup with LiveKit. Before I give concrete steps, could you tell me a few quick details so I can recommend the best approach? • Which client platform(s) are you targeting (browser/React, iOS, Android, Unity, native desktop)? • What language or stack is your current WebSocket/audio code written in (JavaScript/Node, Python, Java, Go, etc.)? • Is your audio source live microphone audio, file-based audio, or a synthetic/processed stream (e.g., WebAudio output, encoded audio over WebSocket)? • Are you building a client application (end user clients) or a backend service that needs to ingest and forward audio into LiveKit rooms? • Do you already have a LiveKit server running, or would you like guidance on deploying one? High-level options depending on your answers • If you’re building browser/mobile clients that currently use WebSocket + raw audio, the usual path is to use a LiveKit client SDK (browser SDK for JavaScript, or mobile SDKs). LiveKit uses a WebSocket-based signaling connection plus WebRTC for media transport, so the SDK will replace your custom signaling and handle RTCPeerConnection for you. • If you need to inject an existing audio stream (file or programmatic audio) into LiveKit, you can create a MediaStream/MediaStreamTrack on the client (e.g., capture WebAudio output as a track in browsers) or use a server-side publisher that pushes audio tracks into a LiveKit room. • If your current architecture uses a custom WebSocket server for application messages, you can keep that for app-level signaling (chat, presence) and use LiveKit for real-time media—both can coexist. LiveKit handles participant/session media while you continue your other WebSocket flows. • If you have encoded audio frames arriving over WebSocket and want to feed them into LiveKit, I can suggest approaches once I know the encoding and where you want decoding/encoding to happen (client vs server). If you want, I can: 1. Provide step-by-step code examples for browser (JS) or Node depending on your stack. 2. Show how to capture WebAudio output and publish it to LiveKit. 3. Explain how to run a server-side publisher that injects audio into a LiveKit room. 4. Help map your current WebSocket flows to LiveKit’s signaling flow. Tell me the platform and which of the numbered items above you’d like to see first, and I’ll provide a focused integration guide with code snippets. Sources: Client SDKs | livekit/livekit_composite | DeepWiki | Stream music over WebRTC using React and WebAudio