aloof-scooter-47164
12/18/2025, 5:12 AMtall-airline-16756
12/18/2025, 5:12 AMtall-airline-16756
12/18/2025, 5:12 AMRoomEvent.RECONNECTING, count attempts, and call room.disconnect() once your limit is reached. This stops further automatic retries.
• If you can detect a definite network loss (OS/network event or ping failure): call await room.disconnect() immediately to prevent retries.
• If you need automated control (backoff, time limits, etc.): wrap the connect/reconnect flow in your own logic (timers + event handlers) so you decide when to re-attempt.
Would you like a short code example that implements a retry limit or a timed backoff loop?
Sources: Connecting to LiveKit | LiveKit docsaloof-scooter-47164
12/18/2025, 5:15 AMtall-airline-16756
12/18/2025, 5:16 AMRoomEvent.RECONNECTING and it fires only once, and you’re asking whether calling room.disconnect() while offline will raise.
You can safely call room.disconnect() when offline — it will not raise an error. It gracefully cleans up the client state regardless of connection status.
Since RECONNECTING only fires once, try one of these approaches to limit retries:
• Listen for RoomEvent.DISCONNECTED and manage a retry counter or timer in your app; call room.connect(...) only when you want to retry.
• If you detect definitive network loss (OS event or your own ping check), call await room.disconnect() to stop the SDK’s automatic reconnection.
• Wrap your logic: on the first RECONNECTING event start a background retry loop (with your own backoff and max attempts); if you hit the limit, call await room.disconnect().
Would you like a concise code example for any of those patterns (retry-counter on DISCONNECTED, or a background retry loop started from RECONNECTING)?
Sources: Connecting to LiveKit | LiveKit docsaloof-scooter-47164
12/18/2025, 5:20 AMtall-airline-16756
12/18/2025, 5:20 AMimport asyncio
from livekit import Room
from livekit.events import RoomEvent
async def connect_with_limit(url, token, max_retries=3):
room = Room()
retries = 0
connecting = False
async def on_disconnected():
nonlocal retries, connecting
if connecting:
return
retries += 1
print(f"DISCONNECTED (count={retries})")
if retries <= max_retries:
connecting = True
await asyncio.sleep(2 ** retries) # simple backoff
try:
await room.connect(url, token)
finally:
connecting = False
else:
print("Max retries reached. Not reconnecting.")
room.on(RoomEvent.DISCONNECTED, lambda _: asyncio.create_task(on_disconnected()))
try:
await room.connect(url, token)
except Exception as e:
print("Initial connect failed:", e)
return room
2) Background retry loop started from RoomEvent.RECONNECTING (stop loop by calling room.disconnect())
import asyncio
from livekit import Room
from livekit.events import RoomEvent
async def connect_with_background_retries(url, token, max_retries=3):
room = Room()
retry_task = None
async def retry_loop():
attempts = 0
while attempts < max_retries:
attempts += 1
print(f"Retry attempt {attempts}/{max_retries}")
await asyncio.sleep(min(30, 2 ** attempts)) # backoff cap
if room.is_connected:
print("Reconnected during wait; stopping retries.")
return
try:
await room.connect(url, token)
print("Reconnected successfully.")
return
except Exception:
print("Retry failed.")
print("Max retries reached; calling disconnect to stop SDK reconnection.")
await room.disconnect()
def on_reconnecting():
nonlocal retry_task
if retry_task is None or retry_task.done():
retry_task = asyncio.create_task(retry_loop())
room.on(RoomEvent.RECONNECTING, lambda _: on_reconnecting())
try:
await room.connect(url, token)
except Exception as e:
print("Initial connect failed:", e)
return room
Notes:
• Calling await room.disconnect() while offline is safe and will not raise; it stops SDK reconnection attempts.
• Choose the DISCONNECTED pattern if you want reconnection only after full disconnects; choose the RECONNECTING pattern if you want a background loop to attempt reconnects with full control.
Want a trimmed example tailored to your app structure or an explanation of any line?aloof-scooter-47164
12/18/2025, 5:26 AM[DEVICE] 2025-12-18 01:53:07,165 - livekit - ERROR - livekit::rtc_engine::rtc_session:1032:livekit::rtc_engine::rtc_session - Publisher pc state failed
[DEVICE] 2025-12-18 01:53:07,165 - livekit - WARNING - livekit::rtc_engine:470:livekit::rtc_engine - received session close: "pc_state failed" UnknownReason Resume
[DEVICE] 2025-12-18 01:53:08,177 - livekit - ERROR - livekit::rtc_engine:768:livekit::rtc_engine - resuming connection failed: signal failure: ws failure: IO error: failed to lookup address information: nodename nor servname provided, or not known
[DEVICE] 2025-12-18 01:53:08,178 - livekit - ERROR - livekit::rtc_engine:766:livekit::rtc_engine - resuming connection... attempt: 1
[DEVICE] 2025-12-18 01:53:08,178 - livekit - INFO - livekit_api::signal_client::signal_stream:92:livekit_api::signal_client::signal_stream - connecting to <wss://project.livekit.cloud/rtc?sdk=python&protocol=16&auto_subscribe=1&adaptive_stream=0&version=1.0.18&reconnect=1&sid=>tall-airline-16756
12/18/2025, 5:27 AMRoomEvent.RECONNECTING is only fired once when reconnection begins, so you won't see an event per internal attempt.
• You can safely stop those internal retries by calling await room.disconnect() even while offline; it will not raise and will cancel the SDK's background reconnection attempts.
Suggested practical approach (short):
• On the single RECONNECTING event, start your own timer/loop (e.g., timeout or max-duration).
• If you hit your limit (time or attempts) call await room.disconnect() to halt the internal retries.
• Optionally, use an external network check (ping/DNS) to decide earlier to call disconnect().
Would you like a tiny code snippet implementing a timeout-based stop that triggers from RECONNECTING?
Sources: Connecting to LiveKit | LiveKit docs | server-sdk-go | livekit/livekit_composite | DeepWiki | Subscribing to tracks | LiveKit docs | client-sdk-android | livekit/livekit_composite | DeepWiki | How We Built a Globally Distributed WebRTC Mesh Networkaloof-scooter-47164
12/18/2025, 5:31 AMtall-airline-16756
12/18/2025, 5:31 AMRECONNECTING is received and calls await room.disconnect() if the timeout elapses, stopping the SDK's internal reconnection attempts. Calling disconnect() while offline is safe and will not raise.
import asyncio
from livekit import Room
from livekit.events import RoomEvent
RECONNECT_TIMEOUT = 30 # seconds until we force disconnect
async def connect_with_reconnect_timeout(url, token):
room = Room()
reconnect_task = None
async def force_disconnect_after_delay(delay):
await asyncio.sleep(delay)
if not room.is_connected:
print(f"No reconnect after {delay}s — forcing disconnect.")
await room.disconnect() # safe to call offline
def on_reconnecting(_evt=None):
nonlocal reconnect_task
# If a previous task exists, cancel and restart the timeout
if reconnect_task and not reconnect_task.done():
reconnect_task.cancel()
reconnect_task = asyncio.create_task(force_disconnect_after_delay(RECONNECT_TIMEOUT))
print("RECONNECTING: started timeout to force disconnect")
def on_reconnected(_evt=None):
nonlocal reconnect_task
if reconnect_task and not reconnect_task.done():
reconnect_task.cancel()
print("RECONNECTED: canceled force-disconnect timeout")
room.on(RoomEvent.RECONNECTING, lambda evt=None: on_reconnecting(evt))
room.on(RoomEvent.RECONNECTED, lambda evt=None: on_reconnected(evt))
try:
await room.connect(url, token)
except Exception as e:
print("Initial connect failed:", e)
return room
If you prefer a max-attempts approach instead of a timeout, I can provide that variant. Would you like it?aloof-scooter-47164
12/18/2025, 1:16 PMtall-airline-16756
12/18/2025, 1:17 PMautoSubscribe on by default); the SDK attempts to recover prior subscription state.
• Use RECONNECTING / RECONNECTED events only for UI/UX or cleanup (e.g., show a reconnecting banner, or cancel a reconnect timeout). Don’t re-publish/re-subscribe manually unless you have custom logic that requires it. Sources: Connecting to LiveKit | LiveKit docs | Subscribing to tracks | LiveKit docs | Job lifecycle | LiveKit docsaloof-scooter-47164
12/18/2025, 1:21 PMtall-airline-16756
12/18/2025, 1:22 PMRECONNECTED. RECONNECTED only means your client restored signaling/media; it does not guarantee any particular participant is still present. Common reasons an agent might be absent at that point:
• The agent left or disconnected before your reconnection (they won’t magically rejoin).
• The agent was removed server-side (session expired, removed via API, or room closed) while you were offline.
• The agent process crashed or was terminated during the network outage.
• A duplicate-identity conflict occurred and another participant took the agent identity, disconnecting the original agent.
• Minor propagation delays: the participant list may take a short moment to fully sync after reconnection.
What to do in your app:
• After RECONNECTED, check the remoteParticipants (or participant list) to confirm the agent is present.
• If the agent is missing, handle it (show UI, retry connecting the agent, or trigger your agent-side recovery).
• Use PARTICIPANT_CONNECTED / PARTICIPANT_DISCONNECTED events to track arrivals/leaves for more robust logic.
Would you like a short snippet that checks for a specific agent identity after RECONNECTED and handles both present/missing cases?
Sources: Connecting to LiveKit | LiveKit docs | Job lifecycle | LiveKit docs | Rooms, participants, and tracks | LiveKit docsaloof-scooter-47164
12/18/2025, 1:31 PMtall-airline-16756
12/18/2025, 1:32 PMRECONNECTING, start a timeout (e.g., 15–60s, configurable).
2. If PARTICIPANT_CONNECTED for the agent (or you detect their tracks) during the timeout, cancel fallback and continue.
3. If the timeout elapses with agent absent, call room.disconnect() and either:
◦ create/join a new room and re-establish state, or
◦ trigger agent reassignment logic.
1. Emit telemetry/logs for visibility (how often agent reconnections succeed vs. fallbacks).
Tiny snippet (conceptual)
# on RECONNECTING:
start_timeout(30, on_timeout)
# on PARTICIPANT_CONNECTED(agent_id):
cancel_timeout()
# on_timeout:
await room.disconnect()
# then create/join new room or trigger fallback flow
Tuning tips
• Short timeouts (5–10s) suit fast reconnections; longer (30–60s) suit flaky networks.
• Consider exponential backoff if you attempt multiple reconnect cycles.
• Use external signals (agent heartbeats, process health) to decide faster when agent is definitely gone.
Would you like a ready-to-run snippet that ties into LiveKit events (RECONNECTING, PARTICIPANT_CONNECTED, PARTICIPANT_DISCONNECTED) for your exact timeout value and fallback behavior?