in the python client sdk, when we lose internet, t...
# ask-ai
a
in the python client sdk, when we lose internet, the client tries to reconnect like 10 times in a really long span, is there a way to customize this behaviour? like if we know we definitely lost connection, we don't need to keep retrying
t
Thanks for reaching out, Sebastián. I'm an AI assistant and I'm here to help. Give me a moment while I research this topic.
Regarding the Python client SDK reconnect behavior — you can control it, but not via a built-in max-retry setting. Here are practical options you can use now. • If you want to stop retries after N attempts: listen for
RoomEvent.RECONNECTING
, count attempts, and call
room.disconnect()
once your limit is reached. This stops further automatic retries. • If you can detect a definite network loss (OS/network event or ping failure): call
await room.disconnect()
immediately to prevent retries. • If you need automated control (backoff, time limits, etc.): wrap the connect/reconnect flow in your own logic (timers + event handlers) so you decide when to re-attempt. Would you like a short code example that implements a retry limit or a timed backoff loop? Sources: Connecting to LiveKit | LiveKit docs
a
i've checked and RoomEvent.RECONNECTING is only received once so i can't use that but calling room.disconnect offline will raise right?
t
Thanks — I see you tried
RoomEvent.RECONNECTING
and it fires only once, and you’re asking whether calling
room.disconnect()
while offline will raise. You can safely call
room.disconnect()
when offline — it will not raise an error. It gracefully cleans up the client state regardless of connection status. Since
RECONNECTING
only fires once, try one of these approaches to limit retries: • Listen for
RoomEvent.DISCONNECTED
and manage a retry counter or timer in your app; call
room.connect(...)
only when you want to retry. • If you detect definitive network loss (OS event or your own ping check), call
await room.disconnect()
to stop the SDK’s automatic reconnection. • Wrap your logic: on the first
RECONNECTING
event start a background retry loop (with your own backoff and max attempts); if you hit the limit, call
await room.disconnect()
. Would you like a concise code example for any of those patterns (retry-counter on DISCONNECTED, or a background retry loop started from RECONNECTING)? Sources: Connecting to LiveKit | LiveKit docs
a
yes please
t
Below are two concise Python examples you can use with the LiveKit client to limit reconnection attempts. 1) Retry counter using RoomEvent.DISCONNECTED (only reconnect when under max attempts)
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import asyncio
from livekit import Room
from livekit.events import RoomEvent

async def connect_with_limit(url, token, max_retries=3):
    room = Room()
    retries = 0
    connecting = False

    async def on_disconnected():
        nonlocal retries, connecting
        if connecting:
            return
        retries += 1
        print(f"DISCONNECTED (count={retries})")
        if retries <= max_retries:
            connecting = True
            await asyncio.sleep(2 ** retries)  # simple backoff
            try:
                await room.connect(url, token)
            finally:
                connecting = False
        else:
            print("Max retries reached. Not reconnecting.")

    room.on(RoomEvent.DISCONNECTED, lambda _: asyncio.create_task(on_disconnected()))

    try:
        await room.connect(url, token)
    except Exception as e:
        print("Initial connect failed:", e)

    return room
2) Background retry loop started from RoomEvent.RECONNECTING (stop loop by calling room.disconnect())
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import asyncio
from livekit import Room
from livekit.events import RoomEvent

async def connect_with_background_retries(url, token, max_retries=3):
    room = Room()
    retry_task = None

    async def retry_loop():
        attempts = 0
        while attempts < max_retries:
            attempts += 1
            print(f"Retry attempt {attempts}/{max_retries}")
            await asyncio.sleep(min(30, 2 ** attempts))  # backoff cap
            if room.is_connected:
                print("Reconnected during wait; stopping retries.")
                return
            try:
                await room.connect(url, token)
                print("Reconnected successfully.")
                return
            except Exception:
                print("Retry failed.")
        print("Max retries reached; calling disconnect to stop SDK reconnection.")
        await room.disconnect()

    def on_reconnecting():
        nonlocal retry_task
        if retry_task is None or retry_task.done():
            retry_task = asyncio.create_task(retry_loop())

    room.on(RoomEvent.RECONNECTING, lambda _: on_reconnecting())

    try:
        await room.connect(url, token)
    except Exception as e:
        print("Initial connect failed:", e)

    return room
Notes: • Calling
await room.disconnect()
while offline is safe and will not raise; it stops SDK reconnection attempts. • Choose the DISCONNECTED pattern if you want reconnection only after full disconnects; choose the RECONNECTING pattern if you want a background loop to attempt reconnects with full control. Want a trimmed example tailored to your app structure or an explanation of any line?
a
but im not getting multople events, im seeing the protocol reconnection attempts only but without event:
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[DEVICE] 2025-12-18 01:53:07,165 - livekit - ERROR - livekit::rtc_engine::rtc_session:1032:livekit::rtc_engine::rtc_session - Publisher pc state failed
[DEVICE] 2025-12-18 01:53:07,165 - livekit - WARNING - livekit::rtc_engine:470:livekit::rtc_engine - received session close: "pc_state failed" UnknownReason Resume
[DEVICE] 2025-12-18 01:53:08,177 - livekit - ERROR - livekit::rtc_engine:768:livekit::rtc_engine - resuming connection failed: signal failure: ws failure: IO error: failed to lookup address information: nodename nor servname provided, or not known
[DEVICE] 2025-12-18 01:53:08,178 - livekit - ERROR - livekit::rtc_engine:766:livekit::rtc_engine - resuming connection... attempt: 1
[DEVICE] 2025-12-18 01:53:08,178 - livekit - INFO - livekit_api::signal_client::signal_stream:92:livekit_api::signal_client::signal_stream - connecting to <wss://project.livekit.cloud/rtc?sdk=python&protocol=16&auto_subscribe=1&adaptive_stream=0&version=1.0.18&reconnect=1&sid=>
t
Thanks — that log matches what you described. • Those "resuming connection... attempt: N" messages come from the underlying protocol layer (Rust/WebRTC) and do not emit repeated SDK events.
RoomEvent.RECONNECTING
is only fired once when reconnection begins, so you won't see an event per internal attempt. • You can safely stop those internal retries by calling
await room.disconnect()
even while offline; it will not raise and will cancel the SDK's background reconnection attempts. Suggested practical approach (short): • On the single
RECONNECTING
event, start your own timer/loop (e.g., timeout or max-duration). • If you hit your limit (time or attempts) call
await room.disconnect()
to halt the internal retries. • Optionally, use an external network check (ping/DNS) to decide earlier to call
disconnect()
. Would you like a tiny code snippet implementing a timeout-based stop that triggers from
RECONNECTING
? Sources: Connecting to LiveKit | LiveKit docs | server-sdk-go | livekit/livekit_composite | DeepWiki | Subscribing to tracks | LiveKit docs | client-sdk-android | livekit/livekit_composite | DeepWiki | How We Built a Globally Distributed WebRTC Mesh Network
a
okay that makes sense, can you show me a snippet?
t
Below is a concise Python snippet that starts a timeout when
RECONNECTING
is received and calls
await room.disconnect()
if the timeout elapses, stopping the SDK's internal reconnection attempts. Calling
disconnect()
while offline is safe and will not raise.
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import asyncio
from livekit import Room
from livekit.events import RoomEvent

RECONNECT_TIMEOUT = 30  # seconds until we force disconnect

async def connect_with_reconnect_timeout(url, token):
    room = Room()
    reconnect_task = None

    async def force_disconnect_after_delay(delay):
        await asyncio.sleep(delay)
        if not room.is_connected:
            print(f"No reconnect after {delay}s — forcing disconnect.")
            await room.disconnect()  # safe to call offline

    def on_reconnecting(_evt=None):
        nonlocal reconnect_task
        # If a previous task exists, cancel and restart the timeout
        if reconnect_task and not reconnect_task.done():
            reconnect_task.cancel()
        reconnect_task = asyncio.create_task(force_disconnect_after_delay(RECONNECT_TIMEOUT))
        print("RECONNECTING: started timeout to force disconnect")

    def on_reconnected(_evt=None):
        nonlocal reconnect_task
        if reconnect_task and not reconnect_task.done():
            reconnect_task.cancel()
            print("RECONNECTED: canceled force-disconnect timeout")

    room.on(RoomEvent.RECONNECTING, lambda evt=None: on_reconnecting(evt))
    room.on(RoomEvent.RECONNECTED, lambda evt=None: on_reconnected(evt))

    try:
        await room.connect(url, token)
    except Exception as e:
        print("Initial connect failed:", e)

    return room
If you prefer a max-attempts approach instead of a timeout, I can provide that variant. Would you like it?
a
when the Agent reconnectes successfully (or us) and we receive a "reconnected" event, do we need to re-publish and re-subscribe to their tracks?
t
You do not need to re-publish or re-subscribe after a successful reconnection. • Local published tracks are automatically re-published when the client reconnects (you’ll see the corresponding published events). • Remote subscriptions are restored automatically (with
autoSubscribe
on by default); the SDK attempts to recover prior subscription state. • Use
RECONNECTING
/
RECONNECTED
events only for UI/UX or cleanup (e.g., show a reconnecting banner, or cancel a reconnect timeout). Don’t re-publish/re-subscribe manually unless you have custom logic that requires it. Sources: Connecting to LiveKit | LiveKit docs | Subscribing to tracks | LiveKit docs | Job lifecycle | LiveKit docs
a
is there any opportunity in which on RECONNECTED, there won't be an agent in the room?
t
Yes — it's possible the agent won't be in the room when you get
RECONNECTED
.
RECONNECTED
only means your client restored signaling/media; it does not guarantee any particular participant is still present. Common reasons an agent might be absent at that point: • The agent left or disconnected before your reconnection (they won’t magically rejoin). • The agent was removed server-side (session expired, removed via API, or room closed) while you were offline. • The agent process crashed or was terminated during the network outage. • A duplicate-identity conflict occurred and another participant took the agent identity, disconnecting the original agent. • Minor propagation delays: the participant list may take a short moment to fully sync after reconnection. What to do in your app: • After
RECONNECTED
, check the
remoteParticipants
(or participant list) to confirm the agent is present. • If the agent is missing, handle it (show UI, retry connecting the agent, or trigger your agent-side recovery). • Use
PARTICIPANT_CONNECTED
/
PARTICIPANT_DISCONNECTED
events to track arrivals/leaves for more robust logic. Would you like a short snippet that checks for a specific agent identity after
RECONNECTED
and handles both present/missing cases? Sources: Connecting to LiveKit | LiveKit docs | Job lifecycle | LiveKit docs | Rooms, participants, and tracks | LiveKit docs
a
usually, on agent disconnection is better to disconnect from the room and reconnect to a new one or add a timeout and wait to see if participant reconnects in time?
t
Good question — both approaches are valid; the best choice depends on your UX, resource constraints, and how quickly an agent can realistically recover. Here’s a concise guide to choose and implement a robust pattern. Recommendation (default): use a short configurable timeout and wait for the agent to reconnect, then fall back to creating/joining a new room if they don’t. This balances user experience (less disruption) with resilience. Why prefer a timeout-first approach • Better UX: preserves the existing session, chat history, and any negotiated state if the agent briefly drops and returns. • Avoids churn: keeps participant IDs, track permissions, and server-side state intact. • Flexible: you can tune timeout length to your environment (mobile networks vs. stable LAN). When to immediately move to a new room • Long-running agent recovery is unlikely (agent process crashed or was intentionally terminated). • You must free resources quickly (server limits or billing concerns). • Your workflow requires a fresh session (different routing, new agent assignment) without waiting. Practical pattern (timeout + fallback) 1. On client
RECONNECTING
, start a timeout (e.g., 15–60s, configurable). 2. If
PARTICIPANT_CONNECTED
for the agent (or you detect their tracks) during the timeout, cancel fallback and continue. 3. If the timeout elapses with agent absent, call
room.disconnect()
and either: ◦ create/join a new room and re-establish state, or ◦ trigger agent reassignment logic. 1. Emit telemetry/logs for visibility (how often agent reconnections succeed vs. fallbacks). Tiny snippet (conceptual)
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# on RECONNECTING:
start_timeout(30, on_timeout)

# on PARTICIPANT_CONNECTED(agent_id):
cancel_timeout()

# on_timeout:
await room.disconnect()
# then create/join new room or trigger fallback flow
Tuning tips • Short timeouts (5–10s) suit fast reconnections; longer (30–60s) suit flaky networks. • Consider exponential backoff if you attempt multiple reconnect cycles. • Use external signals (agent heartbeats, process health) to decide faster when agent is definitely gone. Would you like a ready-to-run snippet that ties into LiveKit events (
RECONNECTING
,
PARTICIPANT_CONNECTED
,
PARTICIPANT_DISCONNECTED
) for your exact timeout value and fallback behavior?