best-battery-56004
12/15/2025, 8:40 PM_transition_in_progress = True) and returns Agent
2. update_agent() starts async, but user speaks before it completes
3. New LLM turn on old agent tries to transfer → blocked by our lock → returns None
4. drain() waits for new turn, transition never completes → deadlock
What's the recommended pattern to handle this? Should we block input during transitions, or use a different handoff mechanism?tall-airline-16756
12/15/2025, 8:40 PMtall-airline-16756
12/15/2025, 8:40 PMAgent (the handoff) as part of the current turn, so the switch happens atomically before the turn completes.
• This removes the need for a long-lived synchronous lock and prevents the race: the new agent is active immediately for subsequent turns.
Option B — Controlled input gating (if you need explicit pause)
• Immediately disable user input when transition starts: e.g. session.input.set_audio_enabled(False).
• Call update_agent() and wait for confirmation the new agent is active.
• Re-enable input only after the new agent is ready and `drain()`/turn processing is in a stable state.
• Keep this window as short as possible; avoid holding locks across await points.
Additional guidance
• Never hold a synchronous lock across async boundaries that wait for external input — that’s the root cause of the deadlock.
• Prefer atomic operations or short-lived gating so drain() can progress normally.
• If you want, tell me which handoff method your transfer tool currently uses (returns Agent vs calls update_agent()), and I’ll suggest concrete code/flow changes. Sources: Agents and handoffs | LiveKit docs | Text and transcriptions | LiveKit docs | Agent session | LiveKit docs | Turn detection and interruptions | LiveKit Docsbest-battery-56004
12/15/2025, 8:47 PM_transition_in_progress lock because we were getting RuntimeError: cannot start agent: an activity is already running when the LLM called our transfer tool twice (returning the same target agent both times).
The lock was our workaround to prevent duplicate update_agent() calls. But now it causes the deadlock when user input arrives during the async transition.
What's the recommended way to handle duplicate transfer calls without holding a lock across the async boundary?tall-airline-16756
12/15/2025, 8:47 PMAgent instance (or an agreed handoff token) as part of the same turn so the handoff is applied atomically before the turn completes.
• If the LLM calls the tool twice with the same target, the second call simply returns the already-created `Agent`/token and no new update_agent() is triggered.
• This removes the need for cross-await locking.
2) Single-flight dedupe (non-blocking)
• Use an in-memory single-flight map keyed by target agent (or handoff token). When a transfer starts, store a Future/Promise for that transfer.
• Subsequent transfer calls for the same key await that same Future rather than triggering a new update_agent().
• Resolve the Future when update_agent() completes or fails. No synchronous lock is held across awaits.
3) Short-lived async gating (if you must gate)
• On transfer start set an async-aware flag like _transition_future = asyncio.create_task(do_transition()).
• New transfers check `_transition_future`: if present and matching target, await it; if different target, handle according to your policy (queue, reject, or cancel).
• Do not use a synchronous boolean lock that blocks other threads; use the Future/task to coordinate.
4) Defensive start semantics
• Make `update_agent()`/agent.start() idempotent server-side: if an agent is already active or starting for the same target, return a no-op success instead of raising.
• Combine with single-flight so callers get a consistent success path without raising.
5) UX-level short mute (only if needed)
• If you must prevent user audio during the switch, disable input briefly (session.input.set_audio_enabled(False)), start the async transition, await confirmation, then re-enable. Keep this window minimal and coordinate using a Future (not a sync lock).
Which pattern would you prefer to explore? Tell me whether your transfer tool currently returns the Agent (atomic) or calls update_agent() separately — I’ll provide a concrete code sketch for that path.